524 lines
35 KiB
Java
524 lines
35 KiB
Java
package common;
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import blocks.blessed.BlessedRock;
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import blocks.blessed.BlessedWood;
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import blocks.tainted.TaintedRock;
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import blocks.tainted.TaintedWood;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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import divine_equipment.Divine_Equipment;
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import items.HiddenSigil;
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import items.blessed.*;
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import items.tainted.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.EnumHelper;
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/**
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* User: Orthus
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* Date: 10/3/13
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*/
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public class Divine_Content {
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public static String modid = Divine_Equipment.modid;
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int TaintedStoneID = Divine_Equipment.TaintedStoneID;
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int TaintedWoodID = Divine_Equipment.TaintedWoodID;
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int BlesssedStoneID = Divine_Equipment.BlesssedStoneID;
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int BlessedWoodID = Divine_Equipment.BlessedWoodID;
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int BlankSigilID = Divine_Equipment.BlankSigilID;
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int TaintedSigilID = Divine_Equipment.TaintedSigilID;
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int BlessedSigilID = Divine_Equipment.BlessedSigilID;
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int EnderSigilID = Divine_Equipment.EnderSigilID;
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int HiddenSigilID = Divine_Equipment.HiddenSigilID;
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int TaintedDiamondSwordID = Divine_Equipment.TaintedDiamondSwordID;
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int TaintedGoldSwordID = Divine_Equipment.TaintedGoldSwordID;
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int TaintedIronSwordID = Divine_Equipment.TaintedIronSwordID;
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int TaintedStoneSwordID = Divine_Equipment.TaintedStoneSwordID;
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int TaintedWoodSwordID = Divine_Equipment.TaintedWoodSwordID;
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int TaintedDiamondPickaxeID = Divine_Equipment.TaintedDiamondPickaxeID;
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int TaintedGoldPickaxeID = Divine_Equipment.TaintedGoldPickaxeID;
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int TaintedIronPickaxeID = Divine_Equipment.TaintedIronPickaxeID;
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int TaintedStonePickaxeID = Divine_Equipment.TaintedStonePickaxeID;
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int TaintedWoodPickaxeID = Divine_Equipment.TaintedWoodPickaxeID;
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int TaintedDiamondAxeID = Divine_Equipment.TaintedDiamondAxeID;
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int TaintedGoldAxeID = Divine_Equipment.TaintedGoldAxeID;
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int TaintedIronAxeID = Divine_Equipment.TaintedIronAxeID;
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int TaintedStoneAxeID = Divine_Equipment.TaintedStoneAxeID;
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int TaintedWoodAxeID = Divine_Equipment.TaintedWoodAxeID;
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int TaintedDiamondShovelID = Divine_Equipment.TaintedDiamondShovelID;
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int TaintedGoldShovelID = Divine_Equipment.TaintedGoldShovelID;
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int TaintedIronShovelID = Divine_Equipment.TaintedIronShovelID;
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int TaintedStoneShovelID = Divine_Equipment.TaintedStoneShovelID;
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int TaintedWoodShovelID = Divine_Equipment.TaintedWoodShovelID;
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int TaintedDiamondHoeID = Divine_Equipment.TaintedDiamondHoeID;
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int TaintedGoldHoeID = Divine_Equipment.TaintedGoldHoeID;
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int TaintedIronHoeID = Divine_Equipment.TaintedIronHoeID;
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int TaintedStoneHoeID = Divine_Equipment.TaintedStoneHoeID;
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int TaintedWoodHoeID = Divine_Equipment.TaintedWoodHoeID;
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int BlessedDiamondSwordID = Divine_Equipment.BlessedDiamondSwordID;
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int BlessedGoldSwordID = Divine_Equipment.BlessedGoldSwordID;
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int BlessedIronSwordID = Divine_Equipment.BlessedIronSwordID;
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int BlessedStoneSwordID = Divine_Equipment.BlessedStoneSwordID;
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int BlessedWoodSwordID = Divine_Equipment.BlessedWoodSwordID;
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int BlessedDiamondPickaxeID = Divine_Equipment.BlessedDiamondPickaxeID;
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int BlessedGoldPickaxeID = Divine_Equipment.BlessedGoldPickaxeID;
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int BlessedIronPickaxeID = Divine_Equipment.BlessedIronPickaxeID;
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int BlessedStonePickaxeID = Divine_Equipment.BlessedStonePickaxeID;
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int BlessedWoodPickaxeID = Divine_Equipment.BlessedWoodPickaxeID;
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int BlessedDiamondAxeID = Divine_Equipment.BlessedDiamondAxeID;
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int BlessedGoldAxeID = Divine_Equipment.BlessedGoldAxeID;
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int BlessedIronAxeID = Divine_Equipment.BlessedIronAxeID;
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int BlessedStoneAxeID = Divine_Equipment.BlessedStoneAxeID;
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int BlessedWoodAxeID = Divine_Equipment.BlessedWoodAxeID;
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int BlessedDiamondShovelID = Divine_Equipment.BlessedDiamondShovelID;
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int BlessedGoldShovelID = Divine_Equipment.BlessedGoldShovelID;
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int BlessedIronShovelID = Divine_Equipment.BlessedIronShovelID;
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int BlessedStoneShovelID = Divine_Equipment.BlessedStoneShovelID;
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int BlessedWoodShovelID = Divine_Equipment.BlessedWoodShovelID;
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int BlessedDiamondHoeID = Divine_Equipment.BlessedDiamondHoeID;
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int BlessedGoldHoeID = Divine_Equipment.BlessedGoldHoeID;
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int BlessedIronHoeID = Divine_Equipment.BlessedIronHoeID;
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int BlessedStoneHoeID = Divine_Equipment.BlessedStoneHoeID;
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int BlessedWoodHoeID = Divine_Equipment.BlessedWoodHoeID;
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int EnderSwordID = Divine_Equipment.EnderSwordID;
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//Blessed Blocks
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public static Block blessedstone;
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public static Block blessedwood;
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// Tainted Blocks
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public static Block taintedstone;
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public static Block taintedwood;
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// Sigils
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public static Item BlankSigil;
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public static Item BlessedSigil;
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public static Item TaintedSigil;
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public static Item EnderSigil;
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public static Item HiddenSigil;
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// Alters
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public static Block BlessedAlter;
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public static Block TaintedAlter;
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public static Block EnderAlter;
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public static Block HiddenAlter;
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// Tainted Sword
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public static Item TaintedDiamondSword;
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public static Item TaintedGoldSword;
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public static Item TaintedIronSword;
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public static Item TaintedStoneSword;
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public static Item TaintedWoodSword;
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// Tainted Pickaxes
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public static Item TaintedDiamondPickaxe;
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public static Item TaintedGoldPickaxe;
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public static Item TaintedIronPickaxe;
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public static Item TaintedStonePickaxe;
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public static Item TaintedWoodPickaxe;
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// Tainted Axes
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public static Item TaintedDiamondAxe;
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public static Item TaintedGoldAxe;
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public static Item TaintedIronAxe;
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public static Item TaintedStoneAxe;
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public static Item TaintedWoodAxe;
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// Tainted Shovel
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public static Item TaintedDiamondShovel;
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public static Item TaintedGoldShovel;
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public static Item TaintedIronShovel;
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public static Item TaintedStoneShovel;
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public static Item TaintedWoodShovel;
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// Tainted Hoes
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public static Item TaintedDiamondHoe;
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public static Item TaintedGoldHoe;
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public static Item TaintedIronHoe;
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public static Item TaintedStoneHoe;
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public static Item TaintedWoodHoe;
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// Blessed Swords
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public static Item BlessedDiamondSword;
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public static Item BlessedGoldSword;
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public static Item BlessedIronSword;
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public static Item BlessedStoneSword;
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public static Item BlessedWoodSword;
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// Blessed Pickaxes
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public static Item BlessedDiamondPickaxe;
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public static Item BlessedGoldPickaxe;
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public static Item BlessedIronPickaxe;
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public static Item BlessedStonePickaxe;
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public static Item BlessedWoodPickaxe;
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// Blessed Axe
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public static Item BlessedDiamondAxe;
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public static Item BlessedGoldAxe;
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public static Item BlessedIronAxe;
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public static Item BlessedStoneAxe;
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public static Item BlessedWoodAxe;
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// Blessed Shovel
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public static Item BlessedDiamondShovel;
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public static Item BlessedGoldShovel;
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public static Item BlessedIronShovel;
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public static Item BlessedStoneShovel;
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public static Item BlessedWoodShovel;
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// Blessed Hoes
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public static Item BlessedDiamondHoe;
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public static Item BlessedGoldHoe;
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public static Item BlessedIronHoe;
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public static Item BlessedStoneHoe;
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public static Item BlessedWoodHoe;
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// Ender
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public static Item EnderSword;
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// Hidden
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// Init All Tainted materials
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EnumToolMaterial TaintedDiamondTool;
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EnumToolMaterial TaintedGoldTool;
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EnumToolMaterial TaintedIronTool;
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EnumToolMaterial TaintedStoneTool;
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EnumToolMaterial TaintedWoodTool;
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// Init All Blessed materials
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EnumToolMaterial BlessedDiamondTool;
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EnumToolMaterial BlessedGoldTool;
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EnumToolMaterial BlessedIronTool;
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EnumToolMaterial BlessedStoneTool;
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EnumToolMaterial BlessedWoodTool;
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public Divine_Content()
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{
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registerBlocks();
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registerMaterials();
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}
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public void registerBlocks()
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{
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// Blessed Blocks
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blessedstone = new BlessedRock(BlesssedStoneID, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
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GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(blessedstone, "Blessed Stone");
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blessedwood = new BlessedWood(BlessedWoodID, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
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GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(blessedwood, "Blessed Wood");
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// Tainted Blocks
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taintedstone = new TaintedRock(TaintedStoneID, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
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GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedstone, "Tainted Stone");
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taintedwood = new TaintedWood(TaintedWoodID, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
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GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedwood, "Tainted Wood");
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}
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void registerMaterials()
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{
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// Tainted Tool Material Properties (Subject to Change)
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// Name, Harvest Level, Uses, Dig Speed, Damage, Enchantablity
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/*
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Default Values
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WOOD(0, 59, 2.0F, 0, 15),
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STONE(1, 131, 4.0F, 1, 5),
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IRON(2, 250, 6.0F, 2, 14),
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EMERALD(3, 1561, 8.0F, 3, 10),
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GOLD(0, 32, 12.0F, 0, 22);
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*/
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TaintedDiamondTool = EnumHelper.addToolMaterial("Tainted Diamond", 3, 1003, 8.0F, 4, 15);
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TaintedGoldTool = EnumHelper.addToolMaterial("Tainted Gold", 2, 20, 12.0F, 1, 27);
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TaintedIronTool = EnumHelper.addToolMaterial("Tainted Iron", 2, 58, 8.0F, 3, 19);
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TaintedStoneTool = EnumHelper.addToolMaterial("Tainted Stone", 1, 88, 4.0F, 2, 10 );
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TaintedWoodTool = EnumHelper.addToolMaterial("Tainted Wood", 0, 40, 2.0F, 1, 20);
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// Blessed tool Material Properties (Subject to Change)
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BlessedDiamondTool = EnumHelper.addToolMaterial("Blessed Diamond", 3, 2850, 10.0F, 3, 22);
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BlessedGoldTool = EnumHelper.addToolMaterial("Blessed Gold", 2, 32, 14.00F, 0, 22);
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BlessedIronTool = EnumHelper.addToolMaterial("Blessed Iron", 2, 250, 8.0F, 2, 14);
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BlessedStoneTool = EnumHelper.addToolMaterial("Blessed Stone", 1, 131, 6.0F, 1, 5);
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BlessedWoodTool = EnumHelper.addToolMaterial("Blessed Wood", 0, 59, 4.0F, 0, 15);
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// Ender Materials
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//Telling forge that we are creating stuff
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// Sigils
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BlankSigil = new items.BlankSigil(BlankSigilID).setUnlocalizedName("Blank_Sigil").setTextureName("divine_equipment:Blank_Sigil");
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LanguageRegistry.addName(BlankSigil, "Blank Sigil");
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GameRegistry.addRecipe(new ItemStack(BlankSigil), " s ", "sgs", " s ", 's', Block.stone, 'g', Item.gunpowder);
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TaintedSigil = new items.tainted.TaintedSigil(TaintedSigilID).setUnlocalizedName("Tainted_Sigil").setTextureName("divine_equipment:Tainted_Sigil");
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LanguageRegistry.addName(TaintedSigil, "Tainted Sigil");
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GameRegistry.addRecipe(new ItemStack(TaintedSigil), "rrr", "rbr", "rrr", 'b', BlankSigil , 'r', Item.blazeRod);
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BlessedSigil = new items.blessed.BlessedSigil(BlessedSigilID).setUnlocalizedName("Blessed_Sigil").setTextureName("divine_equipment:Blessed_Sigil");
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LanguageRegistry.addName(BlessedSigil, "Blessed Sigil");
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GameRegistry.addRecipe(new ItemStack(BlessedSigil), "ggg", "gbg", "ggg", 'b', BlankSigil, 'g', Item.ingotGold);
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EnderSigil = new items.ender.EnderSigil(EnderSigilID).setUnlocalizedName("Ender_Sigil").setTextureName("divine_equipment:Ender_Sigil");
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LanguageRegistry.addName(EnderSigil, "Ender Sigil");
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GameRegistry.addRecipe(new ItemStack(EnderSigil), "eee", "ebe", "eee", 'b', BlankSigil , 'e', Item.eyeOfEnder);
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HiddenSigil = new HiddenSigil(HiddenSigilID).setUnlocalizedName("Hidden_Sigil").setTextureName("divine_equipment:Hidden_Sigil");
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LanguageRegistry.addName(HiddenSigil, "Hidden Sigil");
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GameRegistry.addRecipe(new ItemStack(HiddenSigil), "beb", "ene", "tet", 'b', BlessedSigil, 'n', Item.netherStar, 'e', EnderSigil, 't', TaintedSigil );
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// Tainted Items
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// Tainted Swords
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TaintedDiamondSword = new items.tainted.TaintedDiamondSword(TaintedDiamondSwordID, TaintedDiamondTool).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
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LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldSword = new items.tainted.TaintedGoldSword(TaintedGoldSwordID, TaintedGoldTool).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
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LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronSword = new TaintedIronSword(TaintedIronSwordID, TaintedIronTool).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
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LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedIronSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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TaintedStoneSword = new TaintedStoneSword(TaintedStoneSwordID, TaintedStoneTool).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
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LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedStoneSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodSword = new TaintedWoodSword(TaintedWoodSwordID, TaintedWoodTool).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
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LanguageRegistry.addName(TaintedWoodSword, "Tainted Wooden Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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// Pickaxes
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TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(TaintedDiamondPickaxeID, TaintedDiamondTool).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
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LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(TaintedGoldPickaxeID, TaintedGoldTool).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
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LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(TaintedIronPickaxeID, TaintedIronTool).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
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LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedIronPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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TaintedStonePickaxe = new TaintedStonePickaxe(TaintedStonePickaxeID, TaintedStoneTool).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
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LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodPickaxe = new TaintedWoodPickaxe(TaintedWoodPickaxeID, TaintedWoodTool).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
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LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wooden Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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// Axes
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TaintedDiamondAxe = new items.tainted.TaintedDiamondAxe(TaintedDiamondAxeID, TaintedDiamondTool).setUnlocalizedName("Tainted_Axe_Diamond").setTextureName("divine_equipment:Tainted_Axe_Diamond");
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LanguageRegistry.addName(TaintedDiamondAxe, "Tainted Diamond Axe");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldAxe = new items.tainted.TaintedGoldAxe(TaintedGoldAxeID, TaintedGoldTool).setUnlocalizedName("Tainted_Axe_Gold").setTextureName("divine_equipment:Tainted_Axe_Gold");
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LanguageRegistry.addName(TaintedGoldAxe, "Tainted Gold Axe");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronAxe = new items.tainted.TaintedIronAxe(TaintedIronAxeID, TaintedIronTool).setUnlocalizedName("Tainted_Axe_Iron").setTextureName("divine_equipment:Tainted_Axe_Iron");
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LanguageRegistry.addName(TaintedIronAxe, "Tainted Iron Axe");
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GameRegistry.addRecipe(new ItemStack(TaintedIronAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedGoldAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedStoneAxe = new TaintedStoneAxe(TaintedStoneAxeID, TaintedStoneTool).setUnlocalizedName("Tainted_Axe_Stone").setTextureName("divine_equipment:Tainted_Axe_Stone");
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LanguageRegistry.addName(TaintedStoneAxe, "Tainted Stone Axe");
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GameRegistry.addRecipe(new ItemStack(TaintedStoneAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedStoneAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodAxe = new TaintedWoodAxe(TaintedWoodAxeID, TaintedWoodTool).setUnlocalizedName("Tainted_Axe_Wood").setTextureName("divine_equipment:Tainted_Axe_Wood");
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LanguageRegistry.addName(TaintedWoodAxe, "Tainted Wooden Axe");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedWoodAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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// Shovels
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TaintedDiamondShovel = new items.tainted.TaintedDiamondShovel(TaintedDiamondShovelID, TaintedDiamondTool).setUnlocalizedName("Tainted_Shovel_Diamond").setTextureName("divine_equipment:Tainted_Shovel_Diamond");
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LanguageRegistry.addName(TaintedDiamondShovel, "Tainted Diamond Shovel");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldShovel = new items.tainted.TaintedGoldShovel(TaintedGoldShovelID, TaintedGoldTool).setUnlocalizedName("Tainted_Shovel_Gold").setTextureName("divine_equipment:Tainted_Shovel_Gold");
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LanguageRegistry.addName(TaintedGoldShovel, "Tainted Gold Shovel");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronShovel = new items.tainted.TaintedIronShovel(TaintedIronShovelID, TaintedIronTool).setUnlocalizedName("Tainted_Shovel_Iron").setTextureName("divine_equipment:Tainted_Shovel_Iron");
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LanguageRegistry.addName(TaintedIronShovel, "Tainted Iron Shovel");
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GameRegistry.addRecipe(new ItemStack(TaintedIronShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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TaintedStoneShovel = new TaintedStoneShovel(TaintedStoneShovelID, TaintedStoneTool).setUnlocalizedName("Tainted_Shovel_Stone").setTextureName("divine_equipment:Tainted_Shovel_Stone");
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LanguageRegistry.addName(TaintedStoneShovel, "Tainted Stone Shovel");
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GameRegistry.addRecipe(new ItemStack(TaintedStoneShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodShovel = new TaintedWoodShovel(TaintedWoodShovelID, TaintedWoodTool).setUnlocalizedName("Tainted_Shovel_Wood").setTextureName("divine_equipment:Tainted_Shovel_Wood");
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LanguageRegistry.addName(TaintedWoodShovel, "Tainted Wooden Shovel");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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// Tainted Hoes
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TaintedDiamondHoe = new TaintedDiamondHoe(TaintedDiamondHoeID, TaintedDiamondTool).setUnlocalizedName("Tainted_Hoe_Diamond").setTextureName("divine_equipment:Tainted_Hoe_Diamond");
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LanguageRegistry.addName(TaintedDiamondHoe, "Tainted Diamond Hoe");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldHoe = new items.tainted.TaintedGoldHoe(TaintedGoldHoeID, TaintedGoldTool).setUnlocalizedName("Tainted_Hoe_Gold").setTextureName("divine_equipment:Tainted_Hoe_Gold");
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LanguageRegistry.addName(TaintedGoldHoe, "Tainted Gold Hoe");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronHoe = new items.tainted.TaintedIronHoe(TaintedIronHoeID, TaintedIronTool).setUnlocalizedName("Tainted_Hoe_Iron").setTextureName("divine_equipment:Tainted_Hoe_Iron");
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LanguageRegistry.addName(TaintedIronHoe, "Tainted Iron Hoe");
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GameRegistry.addRecipe(new ItemStack(TaintedIronHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedGoldHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedStoneHoe = new TaintedStoneHoe(TaintedStoneHoeID, TaintedStoneTool).setUnlocalizedName("Tainted_Hoe_Stone").setTextureName("divine_equipment:Tainted_Hoe_Stone");
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LanguageRegistry.addName(TaintedStoneHoe, "Tainted Stone Hoe");
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GameRegistry.addRecipe(new ItemStack(TaintedStoneHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedStoneHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodHoe = new TaintedWoodHoe(TaintedWoodHoeID, TaintedWoodTool).setUnlocalizedName("Tainted_Hoe_Wood").setTextureName("divine_equipment:Tainted_Hoe_Wood");
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LanguageRegistry.addName(TaintedWoodHoe, "Tainted Wooden Hoe");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(TaintedWoodHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
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// Blessed Items
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// Blessed Swords
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BlessedDiamondSword = new items.blessed.BlessedDiamondSword(BlessedDiamondSwordID, BlessedDiamondTool).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
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LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedDiamondSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldSword = new items.blessed.BlessedGoldSword(BlessedGoldSwordID, BlessedGoldTool).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
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LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedGoldSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronSword = new BlessedIronSword(BlessedIronSwordID, BlessedIronTool).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
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LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedIronSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
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BlessedStoneSword = new BlessedStoneSword(BlessedStoneSwordID, BlessedStoneTool).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
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LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedStoneSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodSword = new BlessedWoodSword(BlessedWoodSwordID, BlessedWoodTool).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
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LanguageRegistry.addName(BlessedWoodSword, "Blessed Wooden Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedWoodSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
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// Pickaxes
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BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(BlessedDiamondPickaxeID, BlessedDiamondTool).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
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LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe");
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GameRegistry.addRecipe(new ItemStack(BlessedDiamondPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(BlessedGoldPickaxeID, BlessedGoldTool).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
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LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe");
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GameRegistry.addRecipe(new ItemStack(BlessedGoldPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(BlessedIronPickaxeID, BlessedIronTool).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
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LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe");
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GameRegistry.addRecipe(new ItemStack(BlessedIronPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
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BlessedStonePickaxe = new BlessedStonePickaxe(BlessedStonePickaxeID, BlessedStoneTool).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
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LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe");
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GameRegistry.addRecipe(new ItemStack(BlessedStonePickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodPickaxe = new BlessedWoodPickaxe(BlessedWoodPickaxeID, BlessedWoodTool).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
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LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wooden Pickaxe");
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GameRegistry.addRecipe(new ItemStack(BlessedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
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// Axes
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BlessedDiamondAxe = new BlessedDiamondAxe(BlessedDiamondAxeID, BlessedDiamondTool).setUnlocalizedName("Blessed_Axe_Diamond").setTextureName("divine_equipment:Blessed_Axe_Diamond");
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LanguageRegistry.addName(BlessedDiamondAxe, "Blessed Diamond Axe");
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GameRegistry.addRecipe(new ItemStack(BlessedDiamondAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(BlessedDiamondAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldAxe = new BlessedGoldAxe(BlessedGoldAxeID, BlessedGoldTool).setUnlocalizedName("Blessed_Axe_Gold").setTextureName("divine_equipment:Blessed_Axe_Gold");
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LanguageRegistry.addName(BlessedGoldAxe, "Blessed Gold Axe");
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GameRegistry.addRecipe(new ItemStack(BlessedGoldAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(BlessedGoldAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronAxe = new BlessedIronAxe(BlessedIronAxeID, BlessedIronTool).setUnlocalizedName("Blessed_Axe_Iron").setTextureName("divine_equipment:Blessed_Axe_Iron");
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LanguageRegistry.addName(BlessedIronAxe, "Blessed Iron Axe");
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GameRegistry.addRecipe(new ItemStack(BlessedIronAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(BlessedGoldAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedStoneAxe = new BlessedStoneAxe(BlessedStoneAxeID, BlessedStoneTool).setUnlocalizedName("Blessed_Axe_Stone").setTextureName("divine_equipment:Blessed_Axe_Stone");
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LanguageRegistry.addName(BlessedStoneAxe, "Blessed Stone Axe");
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GameRegistry.addRecipe(new ItemStack(BlessedStoneAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(BlessedStoneAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodAxe = new BlessedWoodAxe(BlessedWoodAxeID, BlessedWoodTool).setUnlocalizedName("Blessed_Axe_Wood").setTextureName("divine_equipment:Blessed_Axe_Wood");
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LanguageRegistry.addName(BlessedWoodAxe, "Blessed Wooden Axe");
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|
GameRegistry.addRecipe(new ItemStack(BlessedWoodAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
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GameRegistry.addRecipe(new ItemStack(BlessedWoodAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
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// Shovels
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BlessedDiamondShovel = new BlessedDiamondShovel(BlessedDiamondShovelID, BlessedDiamondTool).setUnlocalizedName("Blessed_Shovel_Diamond").setTextureName("divine_equipment:Blessed_Shovel_Diamond");
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LanguageRegistry.addName(BlessedDiamondShovel, "Blessed Diamond Shovel");
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|
GameRegistry.addRecipe(new ItemStack(BlessedDiamondShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldShovel = new BlessedGoldShovel(BlessedGoldShovelID, BlessedGoldTool).setUnlocalizedName("Blessed_Shovel_Gold").setTextureName("divine_equipment:Blessed_Shovel_Gold");
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LanguageRegistry.addName(BlessedGoldShovel, "Blessed Gold Shovel");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedGoldShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronShovel = new BlessedIronShovel(BlessedIronShovelID, BlessedIronTool).setUnlocalizedName("Blessed_Shovel_Iron").setTextureName("divine_equipment:Blessed_Shovel_Iron");
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LanguageRegistry.addName(BlessedIronShovel, "Blessed Iron Shovel");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedIronShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
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BlessedStoneShovel = new BlessedStoneShovel(BlessedStoneShovelID, BlessedStoneTool).setUnlocalizedName("Blessed_Shovel_Stone").setTextureName("divine_equipment:Blessed_Shovel_Stone");
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LanguageRegistry.addName(BlessedStoneShovel, "Blessed Stone Shovel");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedStoneShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodShovel = new BlessedWoodShovel(BlessedWoodShovelID, BlessedWoodTool).setUnlocalizedName("Blessed_Shovel_Wood").setTextureName("divine_equipment:Blessed_Shovel_Wood");
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LanguageRegistry.addName(BlessedWoodShovel, "Blessed Wooden Shovel");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedWoodShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
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|
// Blessed Hoes
|
|
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|
BlessedDiamondHoe = new BlessedDiamondHoe(BlessedDiamondHoeID, BlessedDiamondTool).setUnlocalizedName("Blessed_Hoe_Diamond").setTextureName("divine_equipment:Blessed_Hoe_Diamond");
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|
LanguageRegistry.addName(BlessedDiamondHoe, "Blessed Diamond Hoe");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedDiamondHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
|
|
GameRegistry.addRecipe(new ItemStack(BlessedDiamondHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldHoe = new BlessedGoldHoe(BlessedGoldHoeID, BlessedGoldTool).setUnlocalizedName("Blessed_Hoe_Gold").setTextureName("divine_equipment:Blessed_Hoe_Gold");
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|
LanguageRegistry.addName(BlessedGoldHoe, "Blessed Gold Hoe");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedGoldHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronHoe = new BlessedIronHoe(BlessedIronHoeID, BlessedIronTool).setUnlocalizedName("Blessed_Hoe_Iron").setTextureName("divine_equipment:Blessed_Hoe_Iron");
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|
LanguageRegistry.addName(BlessedIronHoe, "Blessed Iron Hoe");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedIronHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
|
|
GameRegistry.addRecipe(new ItemStack(BlessedGoldHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedStoneHoe = new BlessedStoneHoe(BlessedStoneHoeID, BlessedStoneTool).setUnlocalizedName("Blessed_Hoe_Stone").setTextureName("divine_equipment:Blessed_Hoe_Stone");
|
|
LanguageRegistry.addName(BlessedStoneHoe, "Blessed Stone Hoe");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedStoneHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
|
|
GameRegistry.addRecipe(new ItemStack(BlessedStoneHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodHoe = new BlessedWoodHoe(BlessedWoodHoeID, BlessedWoodTool).setUnlocalizedName("Blessed_Hoe_Wood").setTextureName("divine_equipment:Blessed_Hoe_Wood");
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|
LanguageRegistry.addName(BlessedWoodHoe, "Blessed Wooden Hoe");
|
|
GameRegistry.addRecipe(new ItemStack(BlessedWoodHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
|
|
GameRegistry.addRecipe(new ItemStack(BlessedWoodHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
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|
|
|
// Ender Items
|
|
|
|
EnderSword = new items.ender.EnderSword(EnderSwordID, EnumToolMaterial.EMERALD).setUnlocalizedName("Ender_Sword").setTextureName("divine_equipment:EnderSword");
|
|
LanguageRegistry.addName(EnderSword, "Ender Sword");
|
|
GameRegistry.addRecipe(new ItemStack(EnderSword), " s ", " s ", " S ", 's', EnderSigil, 'S', Item.stick);
|
|
}
|
|
}
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