Files
divine-equipment/src/divine_equipment/common/Divine_Content.java
2013-11-18 09:09:38 -05:00

524 lines
35 KiB
Java

package common;
import blocks.blessed.BlessedRock;
import blocks.blessed.BlessedWood;
import blocks.tainted.TaintedRock;
import blocks.tainted.TaintedWood;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import divine_equipment.Divine_Equipment;
import items.HiddenSigil;
import items.blessed.*;
import items.tainted.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.EnumHelper;
/**
* User: Orthus
* Date: 10/3/13
*/
public class Divine_Content {
public static String modid = Divine_Equipment.modid;
int TaintedStoneID = Divine_Equipment.TaintedStoneID;
int TaintedWoodID = Divine_Equipment.TaintedWoodID;
int BlesssedStoneID = Divine_Equipment.BlesssedStoneID;
int BlessedWoodID = Divine_Equipment.BlessedWoodID;
int BlankSigilID = Divine_Equipment.BlankSigilID;
int TaintedSigilID = Divine_Equipment.TaintedSigilID;
int BlessedSigilID = Divine_Equipment.BlessedSigilID;
int EnderSigilID = Divine_Equipment.EnderSigilID;
int HiddenSigilID = Divine_Equipment.HiddenSigilID;
int TaintedDiamondSwordID = Divine_Equipment.TaintedDiamondSwordID;
int TaintedGoldSwordID = Divine_Equipment.TaintedGoldSwordID;
int TaintedIronSwordID = Divine_Equipment.TaintedIronSwordID;
int TaintedStoneSwordID = Divine_Equipment.TaintedStoneSwordID;
int TaintedWoodSwordID = Divine_Equipment.TaintedWoodSwordID;
int TaintedDiamondPickaxeID = Divine_Equipment.TaintedDiamondPickaxeID;
int TaintedGoldPickaxeID = Divine_Equipment.TaintedGoldPickaxeID;
int TaintedIronPickaxeID = Divine_Equipment.TaintedIronPickaxeID;
int TaintedStonePickaxeID = Divine_Equipment.TaintedStonePickaxeID;
int TaintedWoodPickaxeID = Divine_Equipment.TaintedWoodPickaxeID;
int TaintedDiamondAxeID = Divine_Equipment.TaintedDiamondAxeID;
int TaintedGoldAxeID = Divine_Equipment.TaintedGoldAxeID;
int TaintedIronAxeID = Divine_Equipment.TaintedIronAxeID;
int TaintedStoneAxeID = Divine_Equipment.TaintedStoneAxeID;
int TaintedWoodAxeID = Divine_Equipment.TaintedWoodAxeID;
int TaintedDiamondShovelID = Divine_Equipment.TaintedDiamondShovelID;
int TaintedGoldShovelID = Divine_Equipment.TaintedGoldShovelID;
int TaintedIronShovelID = Divine_Equipment.TaintedIronShovelID;
int TaintedStoneShovelID = Divine_Equipment.TaintedStoneShovelID;
int TaintedWoodShovelID = Divine_Equipment.TaintedWoodShovelID;
int TaintedDiamondHoeID = Divine_Equipment.TaintedDiamondHoeID;
int TaintedGoldHoeID = Divine_Equipment.TaintedGoldHoeID;
int TaintedIronHoeID = Divine_Equipment.TaintedIronHoeID;
int TaintedStoneHoeID = Divine_Equipment.TaintedStoneHoeID;
int TaintedWoodHoeID = Divine_Equipment.TaintedWoodHoeID;
int BlessedDiamondSwordID = Divine_Equipment.BlessedDiamondSwordID;
int BlessedGoldSwordID = Divine_Equipment.BlessedGoldSwordID;
int BlessedIronSwordID = Divine_Equipment.BlessedIronSwordID;
int BlessedStoneSwordID = Divine_Equipment.BlessedStoneSwordID;
int BlessedWoodSwordID = Divine_Equipment.BlessedWoodSwordID;
int BlessedDiamondPickaxeID = Divine_Equipment.BlessedDiamondPickaxeID;
int BlessedGoldPickaxeID = Divine_Equipment.BlessedGoldPickaxeID;
int BlessedIronPickaxeID = Divine_Equipment.BlessedIronPickaxeID;
int BlessedStonePickaxeID = Divine_Equipment.BlessedStonePickaxeID;
int BlessedWoodPickaxeID = Divine_Equipment.BlessedWoodPickaxeID;
int BlessedDiamondAxeID = Divine_Equipment.BlessedDiamondAxeID;
int BlessedGoldAxeID = Divine_Equipment.BlessedGoldAxeID;
int BlessedIronAxeID = Divine_Equipment.BlessedIronAxeID;
int BlessedStoneAxeID = Divine_Equipment.BlessedStoneAxeID;
int BlessedWoodAxeID = Divine_Equipment.BlessedWoodAxeID;
int BlessedDiamondShovelID = Divine_Equipment.BlessedDiamondShovelID;
int BlessedGoldShovelID = Divine_Equipment.BlessedGoldShovelID;
int BlessedIronShovelID = Divine_Equipment.BlessedIronShovelID;
int BlessedStoneShovelID = Divine_Equipment.BlessedStoneShovelID;
int BlessedWoodShovelID = Divine_Equipment.BlessedWoodShovelID;
int BlessedDiamondHoeID = Divine_Equipment.BlessedDiamondHoeID;
int BlessedGoldHoeID = Divine_Equipment.BlessedGoldHoeID;
int BlessedIronHoeID = Divine_Equipment.BlessedIronHoeID;
int BlessedStoneHoeID = Divine_Equipment.BlessedStoneHoeID;
int BlessedWoodHoeID = Divine_Equipment.BlessedWoodHoeID;
int EnderSwordID = Divine_Equipment.EnderSwordID;
//Blessed Blocks
public static Block blessedstone;
public static Block blessedwood;
// Tainted Blocks
public static Block taintedstone;
public static Block taintedwood;
// Sigils
public static Item BlankSigil;
public static Item BlessedSigil;
public static Item TaintedSigil;
public static Item EnderSigil;
public static Item HiddenSigil;
// Alters
public static Block BlessedAlter;
public static Block TaintedAlter;
public static Block EnderAlter;
public static Block HiddenAlter;
// Tainted Sword
public static Item TaintedDiamondSword;
public static Item TaintedGoldSword;
public static Item TaintedIronSword;
public static Item TaintedStoneSword;
public static Item TaintedWoodSword;
// Tainted Pickaxes
public static Item TaintedDiamondPickaxe;
public static Item TaintedGoldPickaxe;
public static Item TaintedIronPickaxe;
public static Item TaintedStonePickaxe;
public static Item TaintedWoodPickaxe;
// Tainted Axes
public static Item TaintedDiamondAxe;
public static Item TaintedGoldAxe;
public static Item TaintedIronAxe;
public static Item TaintedStoneAxe;
public static Item TaintedWoodAxe;
// Tainted Shovel
public static Item TaintedDiamondShovel;
public static Item TaintedGoldShovel;
public static Item TaintedIronShovel;
public static Item TaintedStoneShovel;
public static Item TaintedWoodShovel;
// Tainted Hoes
public static Item TaintedDiamondHoe;
public static Item TaintedGoldHoe;
public static Item TaintedIronHoe;
public static Item TaintedStoneHoe;
public static Item TaintedWoodHoe;
// Blessed Swords
public static Item BlessedDiamondSword;
public static Item BlessedGoldSword;
public static Item BlessedIronSword;
public static Item BlessedStoneSword;
public static Item BlessedWoodSword;
// Blessed Pickaxes
public static Item BlessedDiamondPickaxe;
public static Item BlessedGoldPickaxe;
public static Item BlessedIronPickaxe;
public static Item BlessedStonePickaxe;
public static Item BlessedWoodPickaxe;
// Blessed Axe
public static Item BlessedDiamondAxe;
public static Item BlessedGoldAxe;
public static Item BlessedIronAxe;
public static Item BlessedStoneAxe;
public static Item BlessedWoodAxe;
// Blessed Shovel
public static Item BlessedDiamondShovel;
public static Item BlessedGoldShovel;
public static Item BlessedIronShovel;
public static Item BlessedStoneShovel;
public static Item BlessedWoodShovel;
// Blessed Hoes
public static Item BlessedDiamondHoe;
public static Item BlessedGoldHoe;
public static Item BlessedIronHoe;
public static Item BlessedStoneHoe;
public static Item BlessedWoodHoe;
// Ender
public static Item EnderSword;
// Hidden
// Init All Tainted materials
EnumToolMaterial TaintedDiamondTool;
EnumToolMaterial TaintedGoldTool;
EnumToolMaterial TaintedIronTool;
EnumToolMaterial TaintedStoneTool;
EnumToolMaterial TaintedWoodTool;
// Init All Blessed materials
EnumToolMaterial BlessedDiamondTool;
EnumToolMaterial BlessedGoldTool;
EnumToolMaterial BlessedIronTool;
EnumToolMaterial BlessedStoneTool;
EnumToolMaterial BlessedWoodTool;
public Divine_Content()
{
registerBlocks();
registerMaterials();
}
public void registerBlocks()
{
// Blessed Blocks
blessedstone = new BlessedRock(BlesssedStoneID, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5));
LanguageRegistry.addName(blessedstone, "Blessed Stone");
blessedwood = new BlessedWood(BlessedWoodID, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5));
LanguageRegistry.addName(blessedwood, "Blessed Wood");
// Tainted Blocks
taintedstone = new TaintedRock(TaintedStoneID, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
LanguageRegistry.addName(taintedstone, "Tainted Stone");
taintedwood = new TaintedWood(TaintedWoodID, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5));
LanguageRegistry.addName(taintedwood, "Tainted Wood");
}
void registerMaterials()
{
// Tainted Tool Material Properties (Subject to Change)
// Name, Harvest Level, Uses, Dig Speed, Damage, Enchantablity
/*
Default Values
WOOD(0, 59, 2.0F, 0, 15),
STONE(1, 131, 4.0F, 1, 5),
IRON(2, 250, 6.0F, 2, 14),
EMERALD(3, 1561, 8.0F, 3, 10),
GOLD(0, 32, 12.0F, 0, 22);
*/
TaintedDiamondTool = EnumHelper.addToolMaterial("Tainted Diamond", 3, 1003, 8.0F, 4, 15);
TaintedGoldTool = EnumHelper.addToolMaterial("Tainted Gold", 2, 20, 12.0F, 1, 27);
TaintedIronTool = EnumHelper.addToolMaterial("Tainted Iron", 2, 58, 8.0F, 3, 19);
TaintedStoneTool = EnumHelper.addToolMaterial("Tainted Stone", 1, 88, 4.0F, 2, 10 );
TaintedWoodTool = EnumHelper.addToolMaterial("Tainted Wood", 0, 40, 2.0F, 1, 20);
// Blessed tool Material Properties (Subject to Change)
BlessedDiamondTool = EnumHelper.addToolMaterial("Blessed Diamond", 3, 2850, 10.0F, 3, 22);
BlessedGoldTool = EnumHelper.addToolMaterial("Blessed Gold", 2, 32, 14.00F, 0, 22);
BlessedIronTool = EnumHelper.addToolMaterial("Blessed Iron", 2, 250, 8.0F, 2, 14);
BlessedStoneTool = EnumHelper.addToolMaterial("Blessed Stone", 1, 131, 6.0F, 1, 5);
BlessedWoodTool = EnumHelper.addToolMaterial("Blessed Wood", 0, 59, 4.0F, 0, 15);
// Ender Materials
//Telling forge that we are creating stuff
// Sigils
BlankSigil = new items.BlankSigil(BlankSigilID).setUnlocalizedName("Blank_Sigil").setTextureName("divine_equipment:Blank_Sigil");
LanguageRegistry.addName(BlankSigil, "Blank Sigil");
GameRegistry.addRecipe(new ItemStack(BlankSigil), " s ", "sgs", " s ", 's', Block.stone, 'g', Item.gunpowder);
TaintedSigil = new items.tainted.TaintedSigil(TaintedSigilID).setUnlocalizedName("Tainted_Sigil").setTextureName("divine_equipment:Tainted_Sigil");
LanguageRegistry.addName(TaintedSigil, "Tainted Sigil");
GameRegistry.addRecipe(new ItemStack(TaintedSigil), "rrr", "rbr", "rrr", 'b', BlankSigil , 'r', Item.blazeRod);
BlessedSigil = new items.blessed.BlessedSigil(BlessedSigilID).setUnlocalizedName("Blessed_Sigil").setTextureName("divine_equipment:Blessed_Sigil");
LanguageRegistry.addName(BlessedSigil, "Blessed Sigil");
GameRegistry.addRecipe(new ItemStack(BlessedSigil), "ggg", "gbg", "ggg", 'b', BlankSigil, 'g', Item.ingotGold);
EnderSigil = new items.ender.EnderSigil(EnderSigilID).setUnlocalizedName("Ender_Sigil").setTextureName("divine_equipment:Ender_Sigil");
LanguageRegistry.addName(EnderSigil, "Ender Sigil");
GameRegistry.addRecipe(new ItemStack(EnderSigil), "eee", "ebe", "eee", 'b', BlankSigil , 'e', Item.eyeOfEnder);
HiddenSigil = new HiddenSigil(HiddenSigilID).setUnlocalizedName("Hidden_Sigil").setTextureName("divine_equipment:Hidden_Sigil");
LanguageRegistry.addName(HiddenSigil, "Hidden Sigil");
GameRegistry.addRecipe(new ItemStack(HiddenSigil), "beb", "ene", "tet", 'b', BlessedSigil, 'n', Item.netherStar, 'e', EnderSigil, 't', TaintedSigil );
// Tainted Items
// Tainted Swords
TaintedDiamondSword = new items.tainted.TaintedDiamondSword(TaintedDiamondSwordID, TaintedDiamondTool).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldSword = new items.tainted.TaintedGoldSword(TaintedGoldSwordID, TaintedGoldTool).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
GameRegistry.addRecipe(new ItemStack(TaintedGoldSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronSword = new TaintedIronSword(TaintedIronSwordID, TaintedIronTool).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
GameRegistry.addRecipe(new ItemStack(TaintedIronSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
TaintedStoneSword = new TaintedStoneSword(TaintedStoneSwordID, TaintedStoneTool).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
GameRegistry.addRecipe(new ItemStack(TaintedStoneSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodSword = new TaintedWoodSword(TaintedWoodSwordID, TaintedWoodTool).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
LanguageRegistry.addName(TaintedWoodSword, "Tainted Wooden Sword");
GameRegistry.addRecipe(new ItemStack(TaintedWoodSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
// Pickaxes
TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(TaintedDiamondPickaxeID, TaintedDiamondTool).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(TaintedGoldPickaxeID, TaintedGoldTool).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedGoldPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(TaintedIronPickaxeID, TaintedIronTool).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedIronPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
TaintedStonePickaxe = new TaintedStonePickaxe(TaintedStonePickaxeID, TaintedStoneTool).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodPickaxe = new TaintedWoodPickaxe(TaintedWoodPickaxeID, TaintedWoodTool).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wooden Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
// Axes
TaintedDiamondAxe = new items.tainted.TaintedDiamondAxe(TaintedDiamondAxeID, TaintedDiamondTool).setUnlocalizedName("Tainted_Axe_Diamond").setTextureName("divine_equipment:Tainted_Axe_Diamond");
LanguageRegistry.addName(TaintedDiamondAxe, "Tainted Diamond Axe");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedDiamondAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldAxe = new items.tainted.TaintedGoldAxe(TaintedGoldAxeID, TaintedGoldTool).setUnlocalizedName("Tainted_Axe_Gold").setTextureName("divine_equipment:Tainted_Axe_Gold");
LanguageRegistry.addName(TaintedGoldAxe, "Tainted Gold Axe");
GameRegistry.addRecipe(new ItemStack(TaintedGoldAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronAxe = new items.tainted.TaintedIronAxe(TaintedIronAxeID, TaintedIronTool).setUnlocalizedName("Tainted_Axe_Iron").setTextureName("divine_equipment:Tainted_Axe_Iron");
LanguageRegistry.addName(TaintedIronAxe, "Tainted Iron Axe");
GameRegistry.addRecipe(new ItemStack(TaintedIronAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedGoldAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedStoneAxe = new TaintedStoneAxe(TaintedStoneAxeID, TaintedStoneTool).setUnlocalizedName("Tainted_Axe_Stone").setTextureName("divine_equipment:Tainted_Axe_Stone");
LanguageRegistry.addName(TaintedStoneAxe, "Tainted Stone Axe");
GameRegistry.addRecipe(new ItemStack(TaintedStoneAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedStoneAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodAxe = new TaintedWoodAxe(TaintedWoodAxeID, TaintedWoodTool).setUnlocalizedName("Tainted_Axe_Wood").setTextureName("divine_equipment:Tainted_Axe_Wood");
LanguageRegistry.addName(TaintedWoodAxe, "Tainted Wooden Axe");
GameRegistry.addRecipe(new ItemStack(TaintedWoodAxe), "mS ", "ms ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedWoodAxe), " Sm", " sm", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
// Shovels
TaintedDiamondShovel = new items.tainted.TaintedDiamondShovel(TaintedDiamondShovelID, TaintedDiamondTool).setUnlocalizedName("Tainted_Shovel_Diamond").setTextureName("divine_equipment:Tainted_Shovel_Diamond");
LanguageRegistry.addName(TaintedDiamondShovel, "Tainted Diamond Shovel");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldShovel = new items.tainted.TaintedGoldShovel(TaintedGoldShovelID, TaintedGoldTool).setUnlocalizedName("Tainted_Shovel_Gold").setTextureName("divine_equipment:Tainted_Shovel_Gold");
LanguageRegistry.addName(TaintedGoldShovel, "Tainted Gold Shovel");
GameRegistry.addRecipe(new ItemStack(TaintedGoldShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronShovel = new items.tainted.TaintedIronShovel(TaintedIronShovelID, TaintedIronTool).setUnlocalizedName("Tainted_Shovel_Iron").setTextureName("divine_equipment:Tainted_Shovel_Iron");
LanguageRegistry.addName(TaintedIronShovel, "Tainted Iron Shovel");
GameRegistry.addRecipe(new ItemStack(TaintedIronShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
TaintedStoneShovel = new TaintedStoneShovel(TaintedStoneShovelID, TaintedStoneTool).setUnlocalizedName("Tainted_Shovel_Stone").setTextureName("divine_equipment:Tainted_Shovel_Stone");
LanguageRegistry.addName(TaintedStoneShovel, "Tainted Stone Shovel");
GameRegistry.addRecipe(new ItemStack(TaintedStoneShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodShovel = new TaintedWoodShovel(TaintedWoodShovelID, TaintedWoodTool).setUnlocalizedName("Tainted_Shovel_Wood").setTextureName("divine_equipment:Tainted_Shovel_Wood");
LanguageRegistry.addName(TaintedWoodShovel, "Tainted Wooden Shovel");
GameRegistry.addRecipe(new ItemStack(TaintedWoodShovel), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
// Tainted Hoes
TaintedDiamondHoe = new TaintedDiamondHoe(TaintedDiamondHoeID, TaintedDiamondTool).setUnlocalizedName("Tainted_Hoe_Diamond").setTextureName("divine_equipment:Tainted_Hoe_Diamond");
LanguageRegistry.addName(TaintedDiamondHoe, "Tainted Diamond Hoe");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedDiamondHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldHoe = new items.tainted.TaintedGoldHoe(TaintedGoldHoeID, TaintedGoldTool).setUnlocalizedName("Tainted_Hoe_Gold").setTextureName("divine_equipment:Tainted_Hoe_Gold");
LanguageRegistry.addName(TaintedGoldHoe, "Tainted Gold Hoe");
GameRegistry.addRecipe(new ItemStack(TaintedGoldHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronHoe = new items.tainted.TaintedIronHoe(TaintedIronHoeID, TaintedIronTool).setUnlocalizedName("Tainted_Hoe_Iron").setTextureName("divine_equipment:Tainted_Hoe_Iron");
LanguageRegistry.addName(TaintedIronHoe, "Tainted Iron Hoe");
GameRegistry.addRecipe(new ItemStack(TaintedIronHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedGoldHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedStoneHoe = new TaintedStoneHoe(TaintedStoneHoeID, TaintedStoneTool).setUnlocalizedName("Tainted_Hoe_Stone").setTextureName("divine_equipment:Tainted_Hoe_Stone");
LanguageRegistry.addName(TaintedStoneHoe, "Tainted Stone Hoe");
GameRegistry.addRecipe(new ItemStack(TaintedStoneHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedStoneHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodHoe = new TaintedWoodHoe(TaintedWoodHoeID, TaintedWoodTool).setUnlocalizedName("Tainted_Hoe_Wood").setTextureName("divine_equipment:Tainted_Hoe_Wood");
LanguageRegistry.addName(TaintedWoodHoe, "Tainted Wooden Hoe");
GameRegistry.addRecipe(new ItemStack(TaintedWoodHoe), "mS ", " s ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(TaintedWoodHoe), " Sm", " s ", " s ", 'S', TaintedSigil, 'm', Block.planks, 's', Item.stick);
// Blessed Items
// Blessed Swords
BlessedDiamondSword = new items.blessed.BlessedDiamondSword(BlessedDiamondSwordID, BlessedDiamondTool).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
GameRegistry.addRecipe(new ItemStack(BlessedDiamondSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldSword = new items.blessed.BlessedGoldSword(BlessedGoldSwordID, BlessedGoldTool).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
GameRegistry.addRecipe(new ItemStack(BlessedGoldSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronSword = new BlessedIronSword(BlessedIronSwordID, BlessedIronTool).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
GameRegistry.addRecipe(new ItemStack(BlessedIronSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
BlessedStoneSword = new BlessedStoneSword(BlessedStoneSwordID, BlessedStoneTool).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
GameRegistry.addRecipe(new ItemStack(BlessedStoneSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodSword = new BlessedWoodSword(BlessedWoodSwordID, BlessedWoodTool).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
LanguageRegistry.addName(BlessedWoodSword, "Blessed Wooden Sword");
GameRegistry.addRecipe(new ItemStack(BlessedWoodSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
// Pickaxes
BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(BlessedDiamondPickaxeID, BlessedDiamondTool).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe");
GameRegistry.addRecipe(new ItemStack(BlessedDiamondPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(BlessedGoldPickaxeID, BlessedGoldTool).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe");
GameRegistry.addRecipe(new ItemStack(BlessedGoldPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(BlessedIronPickaxeID, BlessedIronTool).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe");
GameRegistry.addRecipe(new ItemStack(BlessedIronPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
BlessedStonePickaxe = new BlessedStonePickaxe(BlessedStonePickaxeID, BlessedStoneTool).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe");
GameRegistry.addRecipe(new ItemStack(BlessedStonePickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodPickaxe = new BlessedWoodPickaxe(BlessedWoodPickaxeID, BlessedWoodTool).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wooden Pickaxe");
GameRegistry.addRecipe(new ItemStack(BlessedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
// Axes
BlessedDiamondAxe = new BlessedDiamondAxe(BlessedDiamondAxeID, BlessedDiamondTool).setUnlocalizedName("Blessed_Axe_Diamond").setTextureName("divine_equipment:Blessed_Axe_Diamond");
LanguageRegistry.addName(BlessedDiamondAxe, "Blessed Diamond Axe");
GameRegistry.addRecipe(new ItemStack(BlessedDiamondAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedDiamondAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldAxe = new BlessedGoldAxe(BlessedGoldAxeID, BlessedGoldTool).setUnlocalizedName("Blessed_Axe_Gold").setTextureName("divine_equipment:Blessed_Axe_Gold");
LanguageRegistry.addName(BlessedGoldAxe, "Blessed Gold Axe");
GameRegistry.addRecipe(new ItemStack(BlessedGoldAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedGoldAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronAxe = new BlessedIronAxe(BlessedIronAxeID, BlessedIronTool).setUnlocalizedName("Blessed_Axe_Iron").setTextureName("divine_equipment:Blessed_Axe_Iron");
LanguageRegistry.addName(BlessedIronAxe, "Blessed Iron Axe");
GameRegistry.addRecipe(new ItemStack(BlessedIronAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedGoldAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedStoneAxe = new BlessedStoneAxe(BlessedStoneAxeID, BlessedStoneTool).setUnlocalizedName("Blessed_Axe_Stone").setTextureName("divine_equipment:Blessed_Axe_Stone");
LanguageRegistry.addName(BlessedStoneAxe, "Blessed Stone Axe");
GameRegistry.addRecipe(new ItemStack(BlessedStoneAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedStoneAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodAxe = new BlessedWoodAxe(BlessedWoodAxeID, BlessedWoodTool).setUnlocalizedName("Blessed_Axe_Wood").setTextureName("divine_equipment:Blessed_Axe_Wood");
LanguageRegistry.addName(BlessedWoodAxe, "Blessed Wooden Axe");
GameRegistry.addRecipe(new ItemStack(BlessedWoodAxe), "mS ", "ms ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedWoodAxe), " Sm", " sm", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
// Shovels
BlessedDiamondShovel = new BlessedDiamondShovel(BlessedDiamondShovelID, BlessedDiamondTool).setUnlocalizedName("Blessed_Shovel_Diamond").setTextureName("divine_equipment:Blessed_Shovel_Diamond");
LanguageRegistry.addName(BlessedDiamondShovel, "Blessed Diamond Shovel");
GameRegistry.addRecipe(new ItemStack(BlessedDiamondShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldShovel = new BlessedGoldShovel(BlessedGoldShovelID, BlessedGoldTool).setUnlocalizedName("Blessed_Shovel_Gold").setTextureName("divine_equipment:Blessed_Shovel_Gold");
LanguageRegistry.addName(BlessedGoldShovel, "Blessed Gold Shovel");
GameRegistry.addRecipe(new ItemStack(BlessedGoldShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronShovel = new BlessedIronShovel(BlessedIronShovelID, BlessedIronTool).setUnlocalizedName("Blessed_Shovel_Iron").setTextureName("divine_equipment:Blessed_Shovel_Iron");
LanguageRegistry.addName(BlessedIronShovel, "Blessed Iron Shovel");
GameRegistry.addRecipe(new ItemStack(BlessedIronShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
BlessedStoneShovel = new BlessedStoneShovel(BlessedStoneShovelID, BlessedStoneTool).setUnlocalizedName("Blessed_Shovel_Stone").setTextureName("divine_equipment:Blessed_Shovel_Stone");
LanguageRegistry.addName(BlessedStoneShovel, "Blessed Stone Shovel");
GameRegistry.addRecipe(new ItemStack(BlessedStoneShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodShovel = new BlessedWoodShovel(BlessedWoodShovelID, BlessedWoodTool).setUnlocalizedName("Blessed_Shovel_Wood").setTextureName("divine_equipment:Blessed_Shovel_Wood");
LanguageRegistry.addName(BlessedWoodShovel, "Blessed Wooden Shovel");
GameRegistry.addRecipe(new ItemStack(BlessedWoodShovel), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
// Blessed Hoes
BlessedDiamondHoe = new BlessedDiamondHoe(BlessedDiamondHoeID, BlessedDiamondTool).setUnlocalizedName("Blessed_Hoe_Diamond").setTextureName("divine_equipment:Blessed_Hoe_Diamond");
LanguageRegistry.addName(BlessedDiamondHoe, "Blessed Diamond Hoe");
GameRegistry.addRecipe(new ItemStack(BlessedDiamondHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedDiamondHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldHoe = new BlessedGoldHoe(BlessedGoldHoeID, BlessedGoldTool).setUnlocalizedName("Blessed_Hoe_Gold").setTextureName("divine_equipment:Blessed_Hoe_Gold");
LanguageRegistry.addName(BlessedGoldHoe, "Blessed Gold Hoe");
GameRegistry.addRecipe(new ItemStack(BlessedGoldHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronHoe = new BlessedIronHoe(BlessedIronHoeID, BlessedIronTool).setUnlocalizedName("Blessed_Hoe_Iron").setTextureName("divine_equipment:Blessed_Hoe_Iron");
LanguageRegistry.addName(BlessedIronHoe, "Blessed Iron Hoe");
GameRegistry.addRecipe(new ItemStack(BlessedIronHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedGoldHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedStoneHoe = new BlessedStoneHoe(BlessedStoneHoeID, BlessedStoneTool).setUnlocalizedName("Blessed_Hoe_Stone").setTextureName("divine_equipment:Blessed_Hoe_Stone");
LanguageRegistry.addName(BlessedStoneHoe, "Blessed Stone Hoe");
GameRegistry.addRecipe(new ItemStack(BlessedStoneHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedStoneHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodHoe = new BlessedWoodHoe(BlessedWoodHoeID, BlessedWoodTool).setUnlocalizedName("Blessed_Hoe_Wood").setTextureName("divine_equipment:Blessed_Hoe_Wood");
LanguageRegistry.addName(BlessedWoodHoe, "Blessed Wooden Hoe");
GameRegistry.addRecipe(new ItemStack(BlessedWoodHoe), "mS ", " s ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
GameRegistry.addRecipe(new ItemStack(BlessedWoodHoe), " Sm", " s ", " s ", 'S', BlessedSigil, 'm', Block.planks, 's', Item.stick);
// Ender Items
EnderSword = new items.ender.EnderSword(EnderSwordID, EnumToolMaterial.EMERALD).setUnlocalizedName("Ender_Sword").setTextureName("divine_equipment:EnderSword");
LanguageRegistry.addName(EnderSword, "Ender Sword");
GameRegistry.addRecipe(new ItemStack(EnderSword), " s ", " s ", " S ", 's', EnderSigil, 'S', Item.stick);
}
}