Files
divine-equipment/src/divine_equipment/Divine_Equipment.java
2013-10-02 00:05:46 -04:00

125 lines
5.7 KiB
Java

/**
* Author: Orthus
* Date: 9/29/13
*/
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import items.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraftforge.common.EnumHelper;
import blocks.*;
@Mod(modid = "divine_equipment", name = "Divine Equipment",version = "V0.5")
@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "DEquipment" })
public class Divine_Equipment
{
public static final String modid = "divine_equipment";
public static Block taintedstone;
@Instance("Divine_Equipment")
public static Divine_Equipment INSTANCE;
// @SidedProxy(clientSide = "divine_equipment.client.ClientProxy", serverSide = "divine_equipment.common.CommonProxy")
// public static CommonProxy proxy;
public static String imageFolder = "resources/textures";
// Init all new Tool materials
// Init All Tainted materials
EnumToolMaterial TaintedDiamond;
EnumToolMaterial TaintedGold;
EnumToolMaterial TaintedIron = EnumHelper.addToolMaterial("Tainted Iron", 2, 75, 6.0F, 3, 19);
EnumToolMaterial TaintedStone;
EnumToolMaterial TaintedWood;
// Init All Blessed materials
EnumToolMaterial BlessedDiamond;
EnumToolMaterial BlessedGold;
EnumToolMaterial BlessedIron;
EnumToolMaterial BlessedStone;
EnumToolMaterial BlessedWood;
// Init All Ender Infused Materials
// Will be added after version 1.0
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event){
taintedstone = new TaintedRock(2550, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
LanguageRegistry.addName(taintedstone, "Tainted Stone");
// Tainted Tool Material Properties (Subject to Change)
// Name, Harvest Level, Uses, Dig Speed, Damage, Enchantablity
/*
Default Values
WOOD(0, 59, 2.0F, 0, 15),
STONE(1, 131, 4.0F, 1, 5),
IRON(2, 250, 6.0F, 2, 14),
EMERALD(3, 1561, 8.0F, 3, 10),
GOLD(0, 32, 12.0F, 0, 22);
*/
TaintedDiamond = EnumHelper.addToolMaterial("Tainted Diamond", 3, 1003, 8.0F, 4, 15);
TaintedGold = EnumHelper.addToolMaterial("Tainted Gold", 2, 20, 12.0F, 0, 27);
TaintedStone = EnumHelper.addToolMaterial("Tainted Stone", 1, 88, 4.0F, 0, 10 );
TaintedWood = EnumHelper.addToolMaterial("Tainted Wood", 0, 40, 2.0F, 0, 20);
// Blessed tool Material Properties (Subject to Change)
BlessedDiamond = EnumHelper.addToolMaterial("Blessed Diamond", 3, 2029, 10.0F, 3, 10);
BlessedGold = EnumHelper.addToolMaterial("Blessed Gold", 2, 32, 14.00F, 0, 22);
BlessedIron = EnumHelper.addToolMaterial("Blessed Iron", 2, 250, 8.0F, 2, 14);
BlessedStone = EnumHelper.addToolMaterial("Blessed Stone", 1, 131, 6.0F, 1, 5);
BlessedWood = EnumHelper.addToolMaterial("Blessed Wood", 0, 59, 4.0F, 0, 15);
//Telling forge that we are creating stuff
// Tainted Swords
Item TaintedDiamondSword;{
//Create Item + Picture
TaintedDiamondSword = new TaintedDiamondSword(2560, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
}
Item TaintedGoldSword;{
TaintedGoldSword = new TaintedGoldSword(2561, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
}
Item TaintedIronSword;{
TaintedIronSword = new TaintedIronSword(2562, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
}
Item TaintedStoneSword;{
TaintedStoneSword = new TaintedStoneSword(2563, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
}
// Item TaintedWoodSword;{}
// Blessed Swords
Item BlessedDiamondSword;{
//Create Item + Picture
BlessedDiamondSword = new BlessedDiamondSword(2555, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
}
Item BlessedGoldSword;{
BlessedGoldSword = new BlessedGoldSword(2556, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
}
Item BlessedIronSword;{
BlessedIronSword = new BlessedIronSword(2557, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
}
Item BlessedStoneSword;{
BlessedStoneSword = new BlessedStoneSword(2558, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
}}}