Added Config, updated Textures for Tainted Swords.
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loose redist/items/HiddenSigil.class
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src/assets/divine_equipment/textures/items/Hidden_Sigil.png
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@@ -13,9 +13,9 @@ import net.minecraft.creativetab.CreativeTabs;
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*/
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public class BlessedRock extends Block {
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public BlessedRock (int id, Material maeterial)
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public BlessedRock (int id, Material material)
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{
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super(id, maeterial);
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super(id, material);
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setHardness(1.0F);
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setStepSound(Block.soundStoneFootstep);
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setUnlocalizedName("Blessed Stone");
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@@ -13,9 +13,9 @@ import net.minecraft.creativetab.CreativeTabs;
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*/
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public class BlessedWood extends Block {
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public BlessedWood (int id, Material maeterial)
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public BlessedWood (int id, Material material)
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{
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super(id, maeterial);
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super(id, material);
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setHardness(1.0F);
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setStepSound(Block.soundWoodFootstep);
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setUnlocalizedName("Blessed Wood");
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@@ -2,6 +2,7 @@ package blocks.tainted;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import divine_equipment.Divine_Equipment;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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@@ -12,10 +13,9 @@ import net.minecraft.creativetab.CreativeTabs;
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* Date: 10/1/13
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*/
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public class TaintedRock extends Block {
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public TaintedRock (int id, Material maeterial)
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public TaintedRock (int id, Material material)
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{
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super(id, maeterial);
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super(id, material);
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setHardness(1.0F);
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setStepSound(Block.soundStoneFootstep);
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setUnlocalizedName("Tainted Stone");
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@@ -7,6 +7,7 @@ import blocks.tainted.TaintedWood;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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import divine_equipment.Divine_Equipment;
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import items.HiddenSigil;
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import items.blessed.*;
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import items.tainted.*;
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import net.minecraft.block.Block;
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@@ -25,46 +26,90 @@ import net.minecraftforge.common.EnumHelper;
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public class Divine_Content {
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public static String modid = Divine_Equipment.modid;
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int TaintedStoneID = Divine_Equipment.TaintedStoneID;
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int TaintedWoodID = Divine_Equipment.TaintedWoodID;
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int BlesssedStoneID = Divine_Equipment.BlesssedStoneID;
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int BlessedWoodID = Divine_Equipment.BlessedWoodID;
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int BlankSigilID = Divine_Equipment.BlankSigilID;
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int TaintedSigilID = Divine_Equipment.TaintedSigilID;
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int BlessedSigilID = Divine_Equipment.BlessedSigilID;
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int EnderSigilID = Divine_Equipment.EnderSigilID;
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int HiddenSigilID = Divine_Equipment.HiddenSigilID;
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int TaintedDiamondSwordID = Divine_Equipment.TaintedDiamondSwordID;
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int TaintedGoldSwordID = Divine_Equipment.TaintedGoldSwordID;
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int TaintedIronSwordID = Divine_Equipment.TaintedIronSwordID;
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int TaintedStoneSwordID = Divine_Equipment.TaintedStoneSwordID;
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int TaintedWoodSwordID = Divine_Equipment.TaintedWoodSwordID;
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int TaintedDiamondPickaxeID = Divine_Equipment.TaintedDiamondPickaxeID;
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int TaintedGoldPickaxeID = Divine_Equipment.TaintedGoldPickaxeID;
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int TaintedIronPickaxeID = Divine_Equipment.TaintedIronPickaxeID;
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int TaintedStonePickaxeID = Divine_Equipment.TaintedStonePickaxeID;
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int TaintedWoodPickaxeID = Divine_Equipment.TaintedWoodPickaxeID;
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int BlessedDiamondSwordID = Divine_Equipment.BlessedDiamondSwordID;
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int BlessedGoldSwordID = Divine_Equipment.BlessedGoldSwordID;
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int BlessedIronSwordID = Divine_Equipment.BlessedIronSwordID;
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int BlessedStoneSwordID = Divine_Equipment.BlessedStoneSwordID;
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int BlessedWoodSwordID = Divine_Equipment.BlessedWoodSwordID;
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int BlessedDiamondPickaxeID = Divine_Equipment.BlessedDiamondPickaxeID;
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int BlessedGoldPickaxeID = Divine_Equipment.BlessedGoldPickaxeID;
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int BlessedIronPickaxeID = Divine_Equipment.BlessedIronPickaxeID;
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int BlessedStonePickaxeID = Divine_Equipment.BlessedStonePickaxeID;
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int BlessedWoodPickaxeID = Divine_Equipment.BlessedWoodPickaxeID;
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//Blessed Blocks
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public static Block blessedstone;
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public static Block blessedwood;
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public static Block blessedalter;
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// Tainted Blocks
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public static Block taintedstone;
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public static Block taintedwood;
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public static Block taintedalter;
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// Ender Blocks
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public static Block enderalter;
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// Sigils
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public static Item BlankSigil;
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public static Item BlessedSigil;
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public static Item TaintedSigil;
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public static Item EnderSigil;
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public static Item HiddenSigil;
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// Alters
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public static Block BlessedAlter;
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public static Block TaintedAlter;
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public static Block EnderAlter;
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public static Block HiddenAlter;
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// Tainted Sword
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public static Item TaintedDiamondSword;
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public static Item TaintedGoldSword;
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public static Item TaintedIronSword;
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public static Item TaintedStoneSword;
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public static Item TaintedWoodSword;
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// Tainted Pickaxes
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public static Item TaintedDiamondPickaxe;
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public static Item TaintedGoldPickaxe;
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public static Item TaintedIronPickaxe;
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public static Item TaintedStonePickaxe;
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public static Item TaintedWoodPickaxe;
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// Blessed Swords
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public static Item BlessedDiamondSword;
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public static Item BlessedGoldSword;
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public static Item BlessedIronSword;
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public static Item BlessedStoneSword;
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public static Item BlessedWoodSword;
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// Blessed Pickaxes
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public static Item BlessedDiamondPickaxe;
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public static Item BlessedGoldPickaxe;
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public static Item BlessedIronPickaxe;
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public static Item BlessedStonePickaxe;
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public static Item BlessedWoodPickaxe;
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// Ender
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// Hidden
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// Init All Tainted materials
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EnumToolMaterial TaintedDiamond;
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EnumToolMaterial TaintedGold;
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@@ -87,17 +132,18 @@ public class Divine_Content {
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public void registerBlocks()
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{
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blessedstone = new BlessedRock(2551, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
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// Blessed Blocks
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blessedstone = new BlessedRock(BlesssedStoneID, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
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GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(blessedstone, "Blessed Stone");
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blessedwood = new BlessedWood(2552, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
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blessedwood = new BlessedWood(BlessedWoodID, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
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GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(blessedwood, "Blessed Wood");
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// blessedalter = new BlessedAlter(2554, Material.rock).setUnlocalizedName("Blessed Alter");
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taintedstone = new TaintedRock(2550, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
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// Tainted Blocks
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taintedstone = new TaintedRock(TaintedStoneID, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
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GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedstone, "Tainted Stone");
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taintedwood = new TaintedWood(2553, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
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taintedwood = new TaintedWood(TaintedWoodID, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
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GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedwood, "Tainted Wood");
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}
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@@ -117,9 +163,9 @@ public class Divine_Content {
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*/
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TaintedDiamond = EnumHelper.addToolMaterial("Tainted Diamond", 3, 1003, 8.0F, 4, 15);
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TaintedGold = EnumHelper.addToolMaterial("Tainted Gold", 2, 20, 12.0F, 1, 27);
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TaintedIron = EnumHelper.addToolMaterial("Tainted Iron", 2, 58, 8.0F, 2, 19);
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TaintedStone = EnumHelper.addToolMaterial("Tainted Stone", 1, 88, 4.0F, 1, 10 );
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TaintedWood = EnumHelper.addToolMaterial("Tainted Wood", 0, 40, 2.0F, 0, 20);
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TaintedIron = EnumHelper.addToolMaterial("Tainted Iron", 2, 58, 8.0F, 3, 19);
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TaintedStone = EnumHelper.addToolMaterial("Tainted Stone", 1, 88, 4.0F, 2, 10 );
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TaintedWood = EnumHelper.addToolMaterial("Tainted Wood", 0, 40, 2.0F, 1, 20);
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// Blessed tool Material Properties (Subject to Change)
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BlessedDiamond = EnumHelper.addToolMaterial("Blessed Diamond", 3, 2850, 10.0F, 3, 22);
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@@ -129,122 +175,114 @@ public class Divine_Content {
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BlessedWood = EnumHelper.addToolMaterial("Blessed Wood", 0, 59, 4.0F, 0, 15);
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//Telling forge that we are creating stuff
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// Blank Sigil
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// Sigils
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BlankSigil = new items.BlankSigil(2558).setUnlocalizedName("Blank_Sigil").setTextureName("divine_equipment:Blank_Sigil");
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BlankSigil = new items.BlankSigil(BlankSigilID).setUnlocalizedName("Blank_Sigil").setTextureName("divine_equipment:Blank_Sigil");
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LanguageRegistry.addName(BlankSigil, "Blank Sigil");
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GameRegistry.addRecipe(new ItemStack(BlankSigil), " s ", "sgs", " s ", 's', Block.stone, 'g', Item.gunpowder);
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// Tainted Items
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TaintedSigil = new items.tainted.TaintedSigil(2559).setUnlocalizedName("Tainted_Sigil").setTextureName("divine_equipment:Tainted_Sigil");
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TaintedSigil = new items.tainted.TaintedSigil(TaintedSigilID).setUnlocalizedName("Tainted_Sigil").setTextureName("divine_equipment:Tainted_Sigil");
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LanguageRegistry.addName(TaintedSigil, "Tainted Sigil");
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GameRegistry.addRecipe(new ItemStack(TaintedSigil), "rrr", "rbr", "rrr", 'b', BlankSigil , 'r', Item.blazeRod);
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BlessedSigil = new items.blessed.BlessedSigil(BlessedSigilID).setUnlocalizedName("Blessed_Sigil").setTextureName("divine_equipment:Blessed_Sigil");
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LanguageRegistry.addName(BlessedSigil, "Blessed Sigil");
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GameRegistry.addRecipe(new ItemStack(BlessedSigil), "ggg", "gbg", "ggg", 'b', BlankSigil, 'g', Item.ingotGold);
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EnderSigil = new items.ender.EnderSigil(EnderSigilID).setUnlocalizedName("Ender_Sigil").setTextureName("divine_equipment:Ender_Sigil");
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LanguageRegistry.addName(EnderSigil, "Ender Sigil");
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GameRegistry.addRecipe(new ItemStack(EnderSigil), "eee", "ebe", "eee", 'b', BlankSigil , 'e', Item.eyeOfEnder);
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HiddenSigil = new HiddenSigil(HiddenSigilID).setUnlocalizedName("Hidden_Sigil").setTextureName("divine_equipment:Hidden_Sigil");
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LanguageRegistry.addName(HiddenSigil, "Hidden Sigil");
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GameRegistry.addRecipe(new ItemStack(HiddenSigil), "beb", "ene", "tet", 'b', BlessedSigil, 'n', Item.netherStar, 'e', EnderSigil, 't', TaintedSigil );
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// Tainted Items
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// Tainted Swords
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TaintedDiamondSword = new items.tainted.TaintedDiamondSword(2560, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
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TaintedDiamondSword = new items.tainted.TaintedDiamondSword(TaintedDiamondSwordID, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
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LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldSword = new items.tainted.TaintedGoldSword(2561, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
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TaintedGoldSword = new items.tainted.TaintedGoldSword(TaintedGoldSwordID, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
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LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronSword = new TaintedIronSword(2562, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
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TaintedIronSword = new TaintedIronSword(TaintedIronSwordID, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
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LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedIronSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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|
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TaintedStoneSword = new TaintedStoneSword(2563, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
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TaintedStoneSword = new TaintedStoneSword(TaintedStoneSwordID, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
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LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedStoneSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
|
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|
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TaintedWoodSword = new TaintedWoodSword(2564, TaintedWood).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
|
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TaintedWoodSword = new TaintedWoodSword(TaintedWoodSwordID, TaintedWood).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
|
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LanguageRegistry.addName(TaintedWoodSword, "Tainted Wooden Sword");
|
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GameRegistry.addRecipe(new ItemStack(TaintedWoodSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.wood, 's', Item.stick);
|
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|
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// Pickaxes
|
||||
|
||||
TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(2565, TaintedDiamond).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
|
||||
TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(TaintedDiamondPickaxeID, TaintedDiamond).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
|
||||
LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
|
||||
|
||||
TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(2566, TaintedGold).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
|
||||
TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(TaintedGoldPickaxeID, TaintedGold).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
|
||||
LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedGoldPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
|
||||
|
||||
TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(2567, TaintedIron).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
|
||||
TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(TaintedIronPickaxeID, TaintedIron).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
|
||||
LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedIronPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
|
||||
|
||||
TaintedStonePickaxe = new TaintedStonePickaxe(2568, TaintedStone).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
|
||||
TaintedStonePickaxe = new TaintedStonePickaxe(TaintedStonePickaxeID, TaintedStone).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
|
||||
LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
|
||||
|
||||
TaintedWoodPickaxe = new TaintedWoodPickaxe(2569, TaintedWood).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
|
||||
TaintedWoodPickaxe = new TaintedWoodPickaxe(TaintedWoodPickaxeID, TaintedWood).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
|
||||
LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wooden Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.wood, 's', Item.stick);
|
||||
|
||||
// Blessed Items
|
||||
|
||||
|
||||
BlessedSigil = new items.blessed.BlessedSigil(2579).setUnlocalizedName("Blessed_Sigil").setTextureName("divine_equipment:Blessed_Sigil");
|
||||
LanguageRegistry.addName(BlessedSigil, "Blessed Sigil");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedSigil), "ggg", "gbg", "ggg", 'b', BlankSigil, 'g', Item.ingotGold);
|
||||
|
||||
// Blessed Swords
|
||||
|
||||
BlessedDiamondSword = new items.blessed.BlessedDiamondSword(2580, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
|
||||
BlessedDiamondSword = new items.blessed.BlessedDiamondSword(BlessedDiamondSwordID, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
|
||||
LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedDiamondSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
|
||||
|
||||
BlessedGoldSword = new items.blessed.BlessedGoldSword(2581, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
|
||||
BlessedGoldSword = new items.blessed.BlessedGoldSword(BlessedGoldSwordID, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
|
||||
LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedGoldSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
|
||||
|
||||
BlessedIronSword = new BlessedIronSword(2582, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
|
||||
BlessedIronSword = new BlessedIronSword(BlessedIronSwordID, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
|
||||
LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedIronSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
|
||||
|
||||
BlessedStoneSword = new BlessedStoneSword(2583, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
|
||||
BlessedStoneSword = new BlessedStoneSword(BlessedStoneSwordID, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
|
||||
LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedStoneSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
|
||||
|
||||
BlessedWoodSword = new BlessedWoodSword(2584, BlessedWood).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
|
||||
BlessedWoodSword = new BlessedWoodSword(BlessedWoodSwordID, BlessedWood).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
|
||||
LanguageRegistry.addName(BlessedWoodSword, "Blessed Wooden Sword");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedWoodSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.wood, 's', Item.stick);
|
||||
|
||||
// Pickaxes
|
||||
|
||||
BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(2585, BlessedDiamond).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
|
||||
BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(BlessedDiamondPickaxeID, BlessedDiamond).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
|
||||
LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
|
||||
|
||||
BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(2586, BlessedGold).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
|
||||
BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(BlessedGoldPickaxeID, BlessedGold).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
|
||||
LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
|
||||
|
||||
BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(2587, BlessedIron).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
|
||||
BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(BlessedIronPickaxeID, BlessedIron).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
|
||||
LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
|
||||
|
||||
BlessedStonePickaxe = new BlessedStonePickaxe(2588, BlessedStone).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
|
||||
BlessedStonePickaxe = new BlessedStonePickaxe(BlessedStonePickaxeID, BlessedStone).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
|
||||
LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
|
||||
|
||||
BlessedWoodPickaxe = new BlessedWoodPickaxe(2589, BlessedWood).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
|
||||
BlessedWoodPickaxe = new BlessedWoodPickaxe(BlessedWoodPickaxeID, BlessedWood).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
|
||||
LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wooden Pickaxe");
|
||||
GameRegistry.addRecipe(new ItemStack(BlessedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.wood, 's', Item.stick);
|
||||
|
||||
// Ender Items
|
||||
|
||||
|
||||
EnderSigil = new items.ender.EnderSigil(2600).setUnlocalizedName("Ender_Sigil").setTextureName("divine_equipment:Ender_Sigil");
|
||||
LanguageRegistry.addName(EnderSigil, "Ender Sigil");
|
||||
GameRegistry.addRecipe(new ItemStack(EnderSigil), "eee", "ebe", "eee", 'b', BlankSigil , 'e', Item.eyeOfEnder);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,10 @@ import cpw.mods.fml.common.Mod;
|
||||
import cpw.mods.fml.common.Mod.Instance;
|
||||
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
||||
import cpw.mods.fml.common.network.NetworkMod;
|
||||
import net.minecraftforge.common.Configuration;
|
||||
|
||||
|
||||
|
||||
@SuppressWarnings("ALL")
|
||||
@Mod(modid = "divine_equipment", name = "Divine Equipment",version = "V0.5")
|
||||
@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "DEquipment" })
|
||||
@@ -16,17 +20,78 @@ public class Divine_Equipment
|
||||
{
|
||||
public static final String modid = "divine_equipment";
|
||||
|
||||
public static int TaintedStoneID;
|
||||
public static int TaintedWoodID;
|
||||
public static int BlesssedStoneID;
|
||||
public static int BlessedWoodID;
|
||||
public static int BlankSigilID;
|
||||
public static int TaintedSigilID;
|
||||
public static int BlessedSigilID;
|
||||
public static int EnderSigilID;
|
||||
public static int HiddenSigilID;
|
||||
public static int TaintedDiamondSwordID;
|
||||
public static int TaintedGoldSwordID;
|
||||
public static int TaintedIronSwordID;
|
||||
public static int TaintedStoneSwordID;
|
||||
public static int TaintedWoodSwordID;
|
||||
public static int TaintedDiamondPickaxeID;
|
||||
public static int TaintedGoldPickaxeID;
|
||||
public static int TaintedIronPickaxeID;
|
||||
public static int TaintedStonePickaxeID;
|
||||
public static int TaintedWoodPickaxeID;
|
||||
public static int BlessedDiamondSwordID;
|
||||
public static int BlessedGoldSwordID;
|
||||
public static int BlessedIronSwordID;
|
||||
public static int BlessedStoneSwordID;
|
||||
public static int BlessedWoodSwordID;
|
||||
public static int BlessedDiamondPickaxeID;
|
||||
public static int BlessedGoldPickaxeID;
|
||||
public static int BlessedIronPickaxeID;
|
||||
public static int BlessedStonePickaxeID;
|
||||
public static int BlessedWoodPickaxeID;
|
||||
|
||||
|
||||
@Instance("Divine_Equipment")
|
||||
public static Divine_Equipment INSTANCE;
|
||||
|
||||
@Mod.EventHandler
|
||||
public void preInit(FMLPreInitializationEvent event){
|
||||
Configuration Divine_Equipment = new Configuration(event.getSuggestedConfigurationFile());
|
||||
|
||||
Divine_Equipment.load();
|
||||
TaintedStoneID = Divine_Equipment.getBlock("tainted stone", 2550).getInt();
|
||||
TaintedWoodID = Divine_Equipment.getBlock("tainted wood", 2551).getInt();
|
||||
BlesssedStoneID = Divine_Equipment.getBlock("blessed stone", 2552).getInt();
|
||||
BlessedWoodID = Divine_Equipment.getBlock("blessed wood", 2553).getInt();
|
||||
BlankSigilID = Divine_Equipment.getItem("Blank Sigil", 6557).getInt();
|
||||
TaintedSigilID = Divine_Equipment.getItem("Tainted Sigil", 6558).getInt();
|
||||
BlessedSigilID = Divine_Equipment.getItem("Blessed Sigil", 2559).getInt();
|
||||
EnderSigilID = Divine_Equipment.getItem("Ender Sigil", 6560).getInt();
|
||||
HiddenSigilID = Divine_Equipment.getItem("Hidden Sigil", 6561).getInt();
|
||||
TaintedDiamondSwordID = Divine_Equipment.getItem("Tainted Diamond Sword", 6570).getInt();
|
||||
TaintedGoldSwordID = Divine_Equipment.getItem("Tainted Gold Sword", 6571).getInt();
|
||||
TaintedIronSwordID = Divine_Equipment.getItem("Tainted Iron Sword", 6572).getInt();
|
||||
TaintedStoneSwordID = Divine_Equipment.getItem("Tainted Stone Sword", 6573).getInt();
|
||||
TaintedWoodSwordID = Divine_Equipment.getItem("Tainted Wood Sword", 6574).getInt();
|
||||
TaintedDiamondPickaxeID = Divine_Equipment.getItem("Tainted Diamond Pickaxe", 6575).getInt();
|
||||
TaintedGoldPickaxeID = Divine_Equipment.getItem("Tainted Gold Pickaxe", 6576).getInt();
|
||||
TaintedIronPickaxeID = Divine_Equipment.getItem("Tainted Iron Pickaxe", 6577).getInt();
|
||||
TaintedStonePickaxeID = Divine_Equipment.getItem("Tainted Stone Pickaxe", 6578).getInt();
|
||||
TaintedWoodPickaxeID = Divine_Equipment.getItem("Tainted Wood Pickaxe", 6579).getInt();
|
||||
BlessedDiamondSwordID = Divine_Equipment.getItem("Blessed Diamond Sword", 6593).getInt();
|
||||
BlessedGoldSwordID = Divine_Equipment.getItem("Blessed Gold Sword", 6594).getInt();
|
||||
BlessedIronSwordID = Divine_Equipment.getItem("Blessed Iron Sword", 6595).getInt();
|
||||
BlessedStoneSwordID = Divine_Equipment.getItem("Blessed Stone Sword", 6596).getInt();
|
||||
BlessedWoodSwordID = Divine_Equipment.getItem("Blessed Wood Sword", 6597).getInt();
|
||||
BlessedDiamondPickaxeID = Divine_Equipment.getItem("Blessed Diamond Pickaxe", 6598).getInt();
|
||||
BlessedGoldPickaxeID = Divine_Equipment.getItem("Blessed Gold Pickaxe", 6599).getInt();
|
||||
BlessedIronPickaxeID = Divine_Equipment.getItem("Blessed Iron Pickaxe", 6600).getInt();
|
||||
BlessedStonePickaxeID = Divine_Equipment.getItem("Blessed Stone Pickaxe", 6601).getInt();
|
||||
BlessedWoodPickaxeID = Divine_Equipment.getItem("Blessed Wood Pickaxe", 6902).getInt();
|
||||
Divine_Equipment.save();
|
||||
content = new Divine_Content();
|
||||
achivements = new Divine_Achievements();
|
||||
}
|
||||
|
||||
|
||||
public static Divine_Content content;
|
||||
public static Divine_Achievements achivements;
|
||||
}
|
||||
15
src/divine_equipment/items/HiddenSigil.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package items;
|
||||
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.item.Item;
|
||||
|
||||
/**
|
||||
* User: Orthus
|
||||
* Date: 10/7/13
|
||||
*/
|
||||
public class HiddenSigil extends Item {
|
||||
public HiddenSigil(int id){
|
||||
super(id);
|
||||
setCreativeTab(CreativeTabs.tabMaterials);
|
||||
}
|
||||
}
|
||||