Scrapped Achievement System for now, Added crafting recipies for all current Items.

This commit is contained in:
Zachary Daltorio
2013-10-04 21:24:46 -04:00
parent cab80880b4
commit 65f640c9bb
8 changed files with 50 additions and 33 deletions

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@@ -2,9 +2,6 @@ package common;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.stats.Achievement; import net.minecraft.stats.Achievement;
import net.minecraftforge.common.AchievementPage;
import static net.minecraftforge.common.AchievementPage.*;
/** /**
* User: Orthus * User: Orthus
@@ -16,9 +13,11 @@ public class Divine_Achievements {
Item BlankSigil = Divine_Content.BlankSigil; Item BlankSigil = Divine_Content.BlankSigil;
Item TaintedSigil = Divine_Content.TaintedSigil; Item TaintedSigil = Divine_Content.TaintedSigil;
Item EnderSigil = Divine_Content.EnderSigil; Item EnderSigil = Divine_Content.EnderSigil;
// Item BlssedAlter = Divine_Content.BlessedAlter;
// Item TaintedAlter = Divine_Content.TaintedAlter;
// Item EnderAlter = Divine_Content.EnderAlter;
public Divine_Achievements(){ public Divine_Achievements(){
Divine_Page();
achievements(); achievements();
} }
@@ -27,21 +26,18 @@ public static Achievement DivineWill;
public static Achievement HollowBeThyName; public static Achievement HollowBeThyName;
public static Achievement ChildOfTheDamned; public static Achievement ChildOfTheDamned;
public static Achievement EndersGame; public static Achievement EndersGame;
public static Achievement FallenOne; //public static Achievement FallenOne;
public static Achievement Redemption; //public static Achievement Redemption;
public static Achievement ShadowWarrior; //public static Achievement ShadowWarrior;
public static AchievementPage Divine_Equipment;
void achievements(){ void achievements(){
DivineWill = new Achievement(2500, "Divine Will", 0, 0, BlankSigil, null); DivineWill = new Achievement(2500, "Divine Will", 20, 20, BlankSigil, null);
HollowBeThyName = new Achievement(2501, "Hollow Be Thy Name", 0, 2, BlessedSigil, DivineWill); HollowBeThyName = new Achievement(2501, "Hollow Be Thy Name", 18, 20, BlessedSigil, DivineWill);
ChildOfTheDamned = new Achievement(2502, "Child Of The Damned", 0, -2, TaintedSigil, DivineWill); ChildOfTheDamned = new Achievement(2502, "Child Of The Damned", 20, 18, TaintedSigil, DivineWill);
EndersGame = new Achievement(2503, "Enders Game", -2, 0, EnderSigil, DivineWill); EndersGame = new Achievement(2503, "Enders Game", 22, 20, EnderSigil, DivineWill);
} // Redemption = new Achievement(2505, "Redemption", 4, 0, BlssedAlter, HollowBeThyName);
// FallenOne = new Achievement(2504, "Fallon One", 0, -6, TaintedAlter, ChildOfTheDamned);
// ShadowWarrior = new Achievement(2506, "Shadow Warror", -2, -4, EnderAlter, EndersGame);
}}
public void Divine_Page()
{
Divine_Equipment = new AchievementPage("Divine Equipment", HollowBeThyName, ChildOfTheDamned, EndersGame);
registerAchievementPage(Divine_Equipment);
}
}

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@@ -87,15 +87,16 @@ public class Divine_Content {
public void registerBlocks() public void registerBlocks()
{ {
taintedstone = new TaintedRock(2550, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
LanguageRegistry.addName(taintedstone, "Tainted Stone");
blessedstone = new BlessedRock(2551, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone"); blessedstone = new BlessedRock(2551, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5));
LanguageRegistry.addName(blessedstone, "Blessed Stone"); LanguageRegistry.addName(blessedstone, "Blessed Stone");
blessedwood = new BlessedWood(2552, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood"); blessedwood = new BlessedWood(2552, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5));
LanguageRegistry.addName(blessedwood, "Blessed Wood"); LanguageRegistry.addName(blessedwood, "Blessed Wood");
// blessedalter = new BlessedAlter(2554, Material.rock).setUnlocalizedName("Blessed Alter");
taintedstone = new TaintedRock(2550, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
LanguageRegistry.addName(taintedstone, "Tainted Stone");
taintedwood = new TaintedWood(2553, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood"); taintedwood = new TaintedWood(2553, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5));
LanguageRegistry.addName(taintedwood, "Tainted Wood"); LanguageRegistry.addName(taintedwood, "Tainted Wood");
@@ -143,39 +144,47 @@ public class Divine_Content {
// Tainted Swords // Tainted Swords
TaintedDiamondSword = new items.tainted.TaintedDiamondSword(2560, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond"); TaintedDiamondSword = new items.tainted.TaintedDiamondSword(2560, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword"); LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldSword = new items.tainted.TaintedGoldSword(2561, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold"); TaintedGoldSword = new items.tainted.TaintedGoldSword(2561, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword"); LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
GameRegistry.addRecipe(new ItemStack(TaintedGoldSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronSword = new TaintedIronSword(2562, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron"); TaintedIronSword = new TaintedIronSword(2562, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword"); LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
GameRegistry.addRecipe(new ItemStack(TaintedIronSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
TaintedStoneSword = new TaintedStoneSword(2563, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone"); TaintedStoneSword = new TaintedStoneSword(2563, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword"); LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
GameRegistry.addRecipe(new ItemStack(TaintedStoneSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodSword = new TaintedWoodSword(2564, TaintedWood).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood"); TaintedWoodSword = new TaintedWoodSword(2564, TaintedWood).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
LanguageRegistry.addName(TaintedWoodSword, "Tainted Wood Sword"); LanguageRegistry.addName(TaintedWoodSword, "Tainted Wooden Sword");
GameRegistry.addRecipe(new ItemStack(TaintedWoodSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.wood, 's', Item.stick);
// Pickaxes // Pickaxes
TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(2565, TaintedDiamond).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond"); TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(2565, TaintedDiamond).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe"); LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(2566, TaintedGold).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold"); TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(2566, TaintedGold).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe"); LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedGoldPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(2567, TaintedIron).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron"); TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(2567, TaintedIron).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe"); LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedIronPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
TaintedStonePickaxe = new TaintedStonePickaxe(2568, TaintedStone).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone"); TaintedStonePickaxe = new TaintedStonePickaxe(2568, TaintedStone).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe"); LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
TaintedWoodPickaxe = new TaintedWoodPickaxe(2569, TaintedWood).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood"); TaintedWoodPickaxe = new TaintedWoodPickaxe(2569, TaintedWood).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wood Pickaxe"); LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wooden Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.wood, 's', Item.stick);
// Blessed Items // Blessed Items
BlessedSigil = new items.blessed.BlessedSigil(2579).setUnlocalizedName("Blessed_Sigil").setTextureName("divine_equipment:Blessed_Sigil"); BlessedSigil = new items.blessed.BlessedSigil(2579).setUnlocalizedName("Blessed_Sigil").setTextureName("divine_equipment:Blessed_Sigil");
@@ -186,37 +195,47 @@ public class Divine_Content {
BlessedDiamondSword = new items.blessed.BlessedDiamondSword(2580, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond"); BlessedDiamondSword = new items.blessed.BlessedDiamondSword(2580, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword"); LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
GameRegistry.addRecipe(new ItemStack(BlessedDiamondSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldSword = new items.blessed.BlessedGoldSword(2581, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold"); BlessedGoldSword = new items.blessed.BlessedGoldSword(2581, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword"); LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
GameRegistry.addRecipe(new ItemStack(BlessedGoldSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronSword = new BlessedIronSword(2582, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron"); BlessedIronSword = new BlessedIronSword(2582, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword"); LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
GameRegistry.addRecipe(new ItemStack(BlessedIronSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
BlessedStoneSword = new BlessedStoneSword(2583, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone"); BlessedStoneSword = new BlessedStoneSword(2583, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword"); LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
GameRegistry.addRecipe(new ItemStack(BlessedStoneSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodSword = new BlessedWoodSword(2584, BlessedWood).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood"); BlessedWoodSword = new BlessedWoodSword(2584, BlessedWood).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
LanguageRegistry.addName(BlessedWoodSword, "Blessed Wood Sword"); LanguageRegistry.addName(BlessedWoodSword, "Blessed Wooden Sword");
GameRegistry.addRecipe(new ItemStack(BlessedWoodSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.wood, 's', Item.stick);
// Pickaxes // Pickaxes
BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(2585, BlessedDiamond).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond"); BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(2585, BlessedDiamond).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe"); LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(2586, BlessedGold).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold"); BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(2586, BlessedGold).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe"); LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(2587, BlessedIron).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron"); BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(2587, BlessedIron).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe"); LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
BlessedStonePickaxe = new BlessedStonePickaxe(2588, BlessedStone).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone"); BlessedStonePickaxe = new BlessedStonePickaxe(2588, BlessedStone).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe"); LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe");
GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
BlessedWoodPickaxe = new BlessedWoodPickaxe(2589, BlessedWood).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood"); BlessedWoodPickaxe = new BlessedWoodPickaxe(2589, BlessedWood).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wood Pickaxe"); LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wooden Pickaxe");
GameRegistry.addRecipe(new ItemStack(BlessedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.wood, 's', Item.stick);
// Ender Items // Ender Items
EnderSigil = new items.ender.EnderSigil(2600).setUnlocalizedName("Ender_Sigil").setTextureName("divine_equipment:Ender_Sigil"); EnderSigil = new items.ender.EnderSigil(2600).setUnlocalizedName("Ender_Sigil").setTextureName("divine_equipment:Ender_Sigil");

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@@ -9,7 +9,6 @@ import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkMod;
@SuppressWarnings("ALL") @SuppressWarnings("ALL")
@Mod(modid = "divine_equipment", name = "Divine Equipment",version = "V0.5") @Mod(modid = "divine_equipment", name = "Divine Equipment",version = "V0.5")
@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "DEquipment" }) @NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "DEquipment" })
@@ -17,6 +16,7 @@ public class Divine_Equipment
{ {
public static final String modid = "divine_equipment"; public static final String modid = "divine_equipment";
@Instance("Divine_Equipment") @Instance("Divine_Equipment")
public static Divine_Equipment INSTANCE; public static Divine_Equipment INSTANCE;
@@ -24,7 +24,9 @@ public class Divine_Equipment
public void preInit(FMLPreInitializationEvent event){ public void preInit(FMLPreInitializationEvent event){
content = new Divine_Content(); content = new Divine_Content();
achivements = new Divine_Achievements(); achivements = new Divine_Achievements();
} }
public static Divine_Content content; public static Divine_Content content;
public static Divine_Achievements achivements; public static Divine_Achievements achivements;
} }