Scrapped Achievement System for now, Added crafting recipies for all current Items.
This commit is contained in:
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loose redist/common/Divine_Achievements.class
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loose redist/common/Divine_Achievements.class
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@@ -2,9 +2,6 @@ package common;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.stats.Achievement;
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import net.minecraft.stats.Achievement;
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import net.minecraftforge.common.AchievementPage;
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import static net.minecraftforge.common.AchievementPage.*;
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/**
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/**
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* User: Orthus
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* User: Orthus
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@@ -16,9 +13,11 @@ public class Divine_Achievements {
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Item BlankSigil = Divine_Content.BlankSigil;
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Item BlankSigil = Divine_Content.BlankSigil;
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Item TaintedSigil = Divine_Content.TaintedSigil;
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Item TaintedSigil = Divine_Content.TaintedSigil;
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Item EnderSigil = Divine_Content.EnderSigil;
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Item EnderSigil = Divine_Content.EnderSigil;
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// Item BlssedAlter = Divine_Content.BlessedAlter;
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// Item TaintedAlter = Divine_Content.TaintedAlter;
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// Item EnderAlter = Divine_Content.EnderAlter;
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public Divine_Achievements(){
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public Divine_Achievements(){
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Divine_Page();
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achievements();
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achievements();
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}
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}
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@@ -27,21 +26,18 @@ public static Achievement DivineWill;
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public static Achievement HollowBeThyName;
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public static Achievement HollowBeThyName;
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public static Achievement ChildOfTheDamned;
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public static Achievement ChildOfTheDamned;
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public static Achievement EndersGame;
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public static Achievement EndersGame;
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public static Achievement FallenOne;
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//public static Achievement FallenOne;
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public static Achievement Redemption;
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//public static Achievement Redemption;
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public static Achievement ShadowWarrior;
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//public static Achievement ShadowWarrior;
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public static AchievementPage Divine_Equipment;
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void achievements(){
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void achievements(){
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DivineWill = new Achievement(2500, "Divine Will", 0, 0, BlankSigil, null);
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DivineWill = new Achievement(2500, "Divine Will", 20, 20, BlankSigil, null);
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HollowBeThyName = new Achievement(2501, "Hollow Be Thy Name", 0, 2, BlessedSigil, DivineWill);
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HollowBeThyName = new Achievement(2501, "Hollow Be Thy Name", 18, 20, BlessedSigil, DivineWill);
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ChildOfTheDamned = new Achievement(2502, "Child Of The Damned", 0, -2, TaintedSigil, DivineWill);
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ChildOfTheDamned = new Achievement(2502, "Child Of The Damned", 20, 18, TaintedSigil, DivineWill);
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EndersGame = new Achievement(2503, "Enders Game", -2, 0, EnderSigil, DivineWill);
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EndersGame = new Achievement(2503, "Enders Game", 22, 20, EnderSigil, DivineWill);
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}
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// Redemption = new Achievement(2505, "Redemption", 4, 0, BlssedAlter, HollowBeThyName);
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// FallenOne = new Achievement(2504, "Fallon One", 0, -6, TaintedAlter, ChildOfTheDamned);
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// ShadowWarrior = new Achievement(2506, "Shadow Warror", -2, -4, EnderAlter, EndersGame);
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}}
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public void Divine_Page()
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{
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Divine_Equipment = new AchievementPage("Divine Equipment", HollowBeThyName, ChildOfTheDamned, EndersGame);
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registerAchievementPage(Divine_Equipment);
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}
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}
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@@ -87,15 +87,16 @@ public class Divine_Content {
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public void registerBlocks()
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public void registerBlocks()
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{
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{
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taintedstone = new TaintedRock(2550, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
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GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedstone, "Tainted Stone");
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blessedstone = new BlessedRock(2551, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
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blessedstone = new BlessedRock(2551, Material.rock).setUnlocalizedName("Blessed Stone").setTextureName("divine_equipment:BlessedStone");
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GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5));
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GameRegistry.registerBlock(blessedstone, modid+ blessedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(blessedstone, "Blessed Stone");
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LanguageRegistry.addName(blessedstone, "Blessed Stone");
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blessedwood = new BlessedWood(2552, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
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blessedwood = new BlessedWood(2552, Material.wood).setUnlocalizedName("Blessed Wood").setTextureName("divine_equipment:BlessedWood");
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GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5));
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GameRegistry.registerBlock(blessedwood, modid+ blessedwood.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(blessedwood, "Blessed Wood");
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LanguageRegistry.addName(blessedwood, "Blessed Wood");
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// blessedalter = new BlessedAlter(2554, Material.rock).setUnlocalizedName("Blessed Alter");
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taintedstone = new TaintedRock(2550, Material.rock).setUnlocalizedName("Tainted Stone").setTextureName("divine_equipment:TaintedStone");
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GameRegistry.registerBlock(taintedstone, modid+ taintedstone.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedstone, "Tainted Stone");
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taintedwood = new TaintedWood(2553, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
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taintedwood = new TaintedWood(2553, Material.wood).setUnlocalizedName("Tainted Wood").setTextureName("divine_equipment:TaintedWood");
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GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5));
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GameRegistry.registerBlock(taintedwood, modid+ taintedwood.getUnlocalizedName().substring(5));
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LanguageRegistry.addName(taintedwood, "Tainted Wood");
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LanguageRegistry.addName(taintedwood, "Tainted Wood");
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@@ -143,37 +144,45 @@ public class Divine_Content {
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// Tainted Swords
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// Tainted Swords
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TaintedDiamondSword = new items.tainted.TaintedDiamondSword(2560, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
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TaintedDiamondSword = new items.tainted.TaintedDiamondSword(2560, TaintedDiamond).setUnlocalizedName("Tainted_Sword_Diamond").setTextureName("divine_equipment:Tainted_Sword_Diamond");
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LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
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LanguageRegistry.addName(TaintedDiamondSword, "Tainted Diamond Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldSword = new items.tainted.TaintedGoldSword(2561, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
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TaintedGoldSword = new items.tainted.TaintedGoldSword(2561, TaintedGold).setUnlocalizedName("Tainted_Sword_Gold").setTextureName("divine_equipment:Tainted_Sword_Gold");
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LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
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LanguageRegistry.addName(TaintedGoldSword, "Tainted Gold Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronSword = new TaintedIronSword(2562, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
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TaintedIronSword = new TaintedIronSword(2562, TaintedIron).setUnlocalizedName("Tainted_Sword_Iron").setTextureName("divine_equipment:Tainted_Sword_Iron");
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LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
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LanguageRegistry.addName(TaintedIronSword, "Tainted Iron Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedIronSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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TaintedStoneSword = new TaintedStoneSword(2563, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
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TaintedStoneSword = new TaintedStoneSword(2563, TaintedStone).setUnlocalizedName("Tainted_Sword_Stone").setTextureName("divine_equipment:Tainted_Sword_Stone");
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LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
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LanguageRegistry.addName(TaintedStoneSword, "Tainted Stone Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedStoneSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodSword = new TaintedWoodSword(2564, TaintedWood).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
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TaintedWoodSword = new TaintedWoodSword(2564, TaintedWood).setUnlocalizedName("Tainted_Sword_Wood").setTextureName("divine_equipment:Tainted_Sword_Wood");
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LanguageRegistry.addName(TaintedWoodSword, "Tainted Wood Sword");
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LanguageRegistry.addName(TaintedWoodSword, "Tainted Wooden Sword");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodSword), " m ", " S ", " s ", 'S', TaintedSigil, 'm', Block.wood, 's', Item.stick);
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// Pickaxes
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// Pickaxes
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TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(2565, TaintedDiamond).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
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TaintedDiamondPickaxe = new items.tainted.TaintedDiamondPickaxe(2565, TaintedDiamond).setUnlocalizedName("Tainted_Pickaxe_Diamond").setTextureName("divine_equipment:Tainted_Pickaxe_Diamond");
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LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe");
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LanguageRegistry.addName(TaintedDiamondPickaxe, "Tainted Diamond Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.diamond, 's', Item.stick);
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TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(2566, TaintedGold).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
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TaintedGoldPickaxe = new items.tainted.TaintedGoldPickaxe(2566, TaintedGold).setUnlocalizedName("Tainted_Pickaxe_Gold").setTextureName("divine_equipment:Tainted_Pickaxe_Gold");
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LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe");
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LanguageRegistry.addName(TaintedGoldPickaxe, "Tainted Gold Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedGoldPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotGold, 's', Item.stick);
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TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(2567, TaintedIron).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
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TaintedIronPickaxe = new items.tainted.TaintedIronPickaxe(2567, TaintedIron).setUnlocalizedName("Tainted_Pickaxe_Iron").setTextureName("divine_equipment:Tainted_Pickaxe_Iron");
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LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe");
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LanguageRegistry.addName(TaintedIronPickaxe, "Tainted Iron Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedIronPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Item.ingotIron, 's', Item.stick);
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TaintedStonePickaxe = new TaintedStonePickaxe(2568, TaintedStone).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
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TaintedStonePickaxe = new TaintedStonePickaxe(2568, TaintedStone).setUnlocalizedName("Tainted_Pickaxe_Stone").setTextureName("divine_equipment:Tainted_Pickaxe_Stone");
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LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe");
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LanguageRegistry.addName(TaintedStonePickaxe, "Tainted Stone Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.stone, 's', Item.stick);
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TaintedWoodPickaxe = new TaintedWoodPickaxe(2569, TaintedWood).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
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TaintedWoodPickaxe = new TaintedWoodPickaxe(2569, TaintedWood).setUnlocalizedName("Tainted_Pickaxe_Wood").setTextureName("divine_equipment:Tainted_Pickaxe_Wood");
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LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wood Pickaxe");
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LanguageRegistry.addName(TaintedWoodPickaxe, "Tainted Wooden Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', TaintedSigil, 'm', Block.wood, 's', Item.stick);
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// Blessed Items
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// Blessed Items
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@@ -186,35 +195,45 @@ public class Divine_Content {
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BlessedDiamondSword = new items.blessed.BlessedDiamondSword(2580, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
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BlessedDiamondSword = new items.blessed.BlessedDiamondSword(2580, BlessedDiamond).setUnlocalizedName("Blessed_Sword_Diamond").setTextureName("divine_equipment:Blessed_Sword_Diamond");
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LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
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LanguageRegistry.addName(BlessedDiamondSword, "Blessed Diamond Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedDiamondSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldSword = new items.blessed.BlessedGoldSword(2581, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
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BlessedGoldSword = new items.blessed.BlessedGoldSword(2581, BlessedGold).setUnlocalizedName("Blessed_Sword_Gold").setTextureName("divine_equipment:Blessed_Sword_Gold");
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LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
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LanguageRegistry.addName(BlessedGoldSword, "Blessed Gold Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedGoldSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronSword = new BlessedIronSword(2582, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
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BlessedIronSword = new BlessedIronSword(2582, BlessedIron).setUnlocalizedName("Blessed_Sword_Iron").setTextureName("divine_equipment:Blessed_Sword_Iron");
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LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
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LanguageRegistry.addName(BlessedIronSword, "Blessed Iron Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedIronSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
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BlessedStoneSword = new BlessedStoneSword(2583, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
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BlessedStoneSword = new BlessedStoneSword(2583, BlessedStone).setUnlocalizedName("Blessed_Sword_Stone").setTextureName("divine_equipment:Blessed_Sword_Stone");
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LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
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LanguageRegistry.addName(BlessedStoneSword, "Blessed Stone Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedStoneSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodSword = new BlessedWoodSword(2584, BlessedWood).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
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BlessedWoodSword = new BlessedWoodSword(2584, BlessedWood).setUnlocalizedName("Blessed_Sword_Wood").setTextureName("divine_equipment:Blessed_Sword_Wood");
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LanguageRegistry.addName(BlessedWoodSword, "Blessed Wood Sword");
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LanguageRegistry.addName(BlessedWoodSword, "Blessed Wooden Sword");
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GameRegistry.addRecipe(new ItemStack(BlessedWoodSword), " m ", " S ", " s ", 'S', BlessedSigil, 'm', Block.wood, 's', Item.stick);
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// Pickaxes
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// Pickaxes
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BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(2585, BlessedDiamond).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
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BlessedDiamondPickaxe = new items.blessed.BlessedDiamondPickaxe(2585, BlessedDiamond).setUnlocalizedName("Blessed_Pickaxe_Diamond").setTextureName("divine_equipment:Blessed_Pickaxe_Diamond");
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LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe");
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LanguageRegistry.addName(BlessedDiamondPickaxe, "Blessed Diamond Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedDiamondPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.diamond, 's', Item.stick);
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BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(2586, BlessedGold).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
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BlessedGoldPickaxe = new items.blessed.BlessedGoldPickaxe(2586, BlessedGold).setUnlocalizedName("Blessed_Pickaxe_Gold").setTextureName("divine_equipment:Blessed_Pickaxe_Gold");
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LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe");
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LanguageRegistry.addName(BlessedGoldPickaxe, "Blessed Gold Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotGold, 's', Item.stick);
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BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(2587, BlessedIron).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
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BlessedIronPickaxe = new items.blessed.BlessedIronPickaxe(2587, BlessedIron).setUnlocalizedName("Blessed_Pickaxe_Iron").setTextureName("divine_equipment:Blessed_Pickaxe_Iron");
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LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe");
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LanguageRegistry.addName(BlessedIronPickaxe, "Blessed Iron Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Item.ingotIron, 's', Item.stick);
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BlessedStonePickaxe = new BlessedStonePickaxe(2588, BlessedStone).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
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BlessedStonePickaxe = new BlessedStonePickaxe(2588, BlessedStone).setUnlocalizedName("Blessed_Pickaxe_Stone").setTextureName("divine_equipment:Blessed_Pickaxe_Stone");
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LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe");
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LanguageRegistry.addName(BlessedStonePickaxe, "Blessed Stone Pickaxe");
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GameRegistry.addRecipe(new ItemStack(TaintedStonePickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.stone, 's', Item.stick);
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BlessedWoodPickaxe = new BlessedWoodPickaxe(2589, BlessedWood).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
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BlessedWoodPickaxe = new BlessedWoodPickaxe(2589, BlessedWood).setUnlocalizedName("Blessed_Pickaxe_Wood").setTextureName("divine_equipment:Blessed_Pickaxe_Wood");
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LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wood Pickaxe");
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LanguageRegistry.addName(BlessedWoodPickaxe, "Blessed Wooden Pickaxe");
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GameRegistry.addRecipe(new ItemStack(BlessedWoodPickaxe), "mSm", " s ", " s ", 'S', BlessedSigil, 'm', Block.wood, 's', Item.stick);
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// Ender Items
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// Ender Items
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@@ -9,7 +9,6 @@ import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.Mod.Instance;
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import cpw.mods.fml.common.Mod.Instance;
|
||||||
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
||||||
import cpw.mods.fml.common.network.NetworkMod;
|
import cpw.mods.fml.common.network.NetworkMod;
|
||||||
|
|
||||||
@SuppressWarnings("ALL")
|
@SuppressWarnings("ALL")
|
||||||
@Mod(modid = "divine_equipment", name = "Divine Equipment",version = "V0.5")
|
@Mod(modid = "divine_equipment", name = "Divine Equipment",version = "V0.5")
|
||||||
@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "DEquipment" })
|
@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "DEquipment" })
|
||||||
@@ -17,6 +16,7 @@ public class Divine_Equipment
|
|||||||
{
|
{
|
||||||
public static final String modid = "divine_equipment";
|
public static final String modid = "divine_equipment";
|
||||||
|
|
||||||
|
|
||||||
@Instance("Divine_Equipment")
|
@Instance("Divine_Equipment")
|
||||||
public static Divine_Equipment INSTANCE;
|
public static Divine_Equipment INSTANCE;
|
||||||
|
|
||||||
@@ -24,7 +24,9 @@ public class Divine_Equipment
|
|||||||
public void preInit(FMLPreInitializationEvent event){
|
public void preInit(FMLPreInitializationEvent event){
|
||||||
content = new Divine_Content();
|
content = new Divine_Content();
|
||||||
achivements = new Divine_Achievements();
|
achivements = new Divine_Achievements();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static Divine_Content content;
|
public static Divine_Content content;
|
||||||
public static Divine_Achievements achivements;
|
public static Divine_Achievements achivements;
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user